Rendering - JayhawkZombie/EECS581Project GitHub Wiki
Rendering
For levels:
void RenderOnTexture(std::shared_ptr<sf::RenderTexture> Texture)
will be called. Using that, render your objects.
For other classes:
void Render(std::shared_ptr<sf::RenderTarget> Target)
will be called. Using that, render your primitives (ie Sprite, RectangleShape, VertexArray, etc).
We will not provide tutorials on drawing SFML primitives here. See the SFML Tutorials for that.