Rendering - JayhawkZombie/EECS581Project GitHub Wiki

Rendering


For levels:

void RenderOnTexture(std::shared_ptr<sf::RenderTexture> Texture) will be called. Using that, render your objects.

For other classes:

void Render(std::shared_ptr<sf::RenderTarget> Target) will be called. Using that, render your primitives (ie Sprite, RectangleShape, VertexArray, etc).

We will not provide tutorials on drawing SFML primitives here. See the SFML Tutorials for that.