ItemAssets - JayhawkZombie/EECS581Project GitHub Wiki

##Abstract

##Tiers

I personally hate tiering systems because it drains the creativity out of the process of level creation, but a tier-based implementation is becoming necessary

###Tier Names

Level Metal Wood Leather Cloth Glass Tome
n<5 Rusted/training ScrapWood/Training fur dirty Cracked Decaying
5<=n<10 Bronze Pine Rawhide flax opaque dusty
10<=n<20 Iron Oak BuckSkin wool cloudy Magic
20<=n<30 Steel elm tanned Cotton Translucent Sage
30<=n<40 Mithril yew DrakeSkin silk Crystal Aware
n>=40 DragonBone DragonHorn DragonScale DragonWebbing DragonEye DragonsMind

##Weapons

###GuideLines

Weapon Type Physical Damage Multiplier Magic Damage Multiplier How Many Hands Minimum Level Offset BaseValueMultiplier
Dagger .7 0 1 0 .8
ShortSword .85 0 1 3 .9
Hatchet 1 0 1 5 1
LongSword 1.05 0 1 7 1.2
Maul 1.1 0 2 2 1
BattleAxe 1.15 0 2 4 1.15
Claymore 1.2 0 2 6 1.25
Tomes 0 1 1 0 .95
Wands .1 .95 1 3 1.07
Orbs .1 1.05 1 6 1.27
Staves .25 1.2 2 8 1.34
LongBow 1 .1 2 2 1.13
CrossBow 1.2 .05 2 5 1.23

###Base Damages By Tier

Tier BaseDamage BaseValue
1 8 30
2 16 80
3 34 200
4 55 500
5 75 5000
6 105 40000

##Armor

AreaProtected DefenseContributed
Chest 40%
Legs/Feet 25%
Head 20%
Arms/Hands 15%

###GuideLines

ArmorType Equip %def PMultiplier MMultiplier LevelOffset ValueMultiplier
Plate Chest 40 1.2 0 6 1.5
ChainMail Chest 40 .6 .6 4 1.2
Robes Chest 40 .3 1.2 4 1.15
Greaves Legs 25 .95 .15 3 .98
Boots Legs 25 .55 .55 2 .95
Shoes Legs 25 .2 1 1 .88
Helmet Head 20 1 0 3 1.17
Hood Head 20 .5 .5 3 1.07
Hat Head 20 .1 .9 3 1.05
Gauntlets Hands 15 1 0 4 .6
Bracers Hands 15 .5 .5 3 .55
Gloves Hands 15 0 1 2 .52

##Base Damage Reduction by Tier

Tier DamageReduction
1 3
2 6
3 14
4 20
5 30
6 50