Armor - JayhawkZombie/EECS581Project GitHub Wiki
#Armor
##Derived From Item
##Dependencies None
##Member Variables
- Damage m_defense
- This will be summed together in HumanActor to determine the defense of the character
- bool m_legs
- True if the Armor occupies your legs
- bool m_torso
- True if the Armor occupies your torso
- bool m_arms
- True if the Armor occupies your arms/hands
- bool m_head
- True if the Armor occupies your Head
- bool m_ring
- True if the Armor occupies a ring slot
##Methods
- Num()
- returns the number of Armor types
##Old Version In the Old Version, all of the items were handled in the same class, so there are a number of differences between the old and the new versions