TODO - JayFoxRox/xqemu-jfr GitHub Wiki
Current work (now)
- DVD-X2 emulation
- Timing:
- KeQueryPerformanceCounter(PM_TIMER)
- rdtsc (duh..)
- DirectSoundGetSampleTime() (AC97 timer?)
- and GetTickCount() (8259 interrupts / PIT)
Figure out why pixel buffers without swizzle are created first, then replace by non-swizzled and vice versa Maybe add support to clear swizzled surfaces in unswizzled buffers and vice versa (Log bandwidth use first and check if it's worth it)
- Create dump functions for caches
- Intel oddities:
- Figure out if intel sucks at surfaces without zeta
- Figure out if mapping a surface twice (UNPACK + PACK at the same time) is bad
- IGP Profiler (to show amount of uploaded texture data, shader compilations, mesh data, uniform uploads, ...)
- Caching for textures
- 4x4 Evo 2
- Wreckless
- Lauchable transform programs / stateshaders
- Motion blur
- Focus blur
- Fog
Planned work (soon)
- Caching for index- and vertex buffers
- See "Planned NV2A Changes"
- Bootloader emulation
Planned work
Areas of interest in this fork (JayFoxRox/xqemu)
- Easy to emulate?
- Rollercoaster Tycoon
- Smashing Drive
- Ultimate Pro Pinball
- Revolt
- XDK Samples
- Xbox exclusives (and games I personally enjoy)
- THPS2X
- Halo 1
- Amped series
- Mashed
- Crazy Taxi 3
- Counter-Strike
- Xbox Startup animation and dashboard
- Conker Live and Reloaded
- Kung Fu Chaos
- Chihiro and Mediaboard
- System Management Controller
- Bootloader emulation
Completed work
Things not being worked on:
- Audio
- Networking
- Homebrew
- Linux
Generic xqemu TODOs
-bootloader emulation
-more error checking / improve accuracy
-unused features which we don't emulate, but still want to do for accuracy
- (Contact prototype and debug kit owners?)
-debug prints like MS bootloader does..
-HLE should somehow support the pointers/callbacks for BFM support and the re-encryption option
-get graphics working!
-fix vertex shader un-screenspace transform...
-translate vertex shaders to GLSL instead of ARB
-improve fragment shader generation from combiners
-implement hardware T&L stuff
-fog
-texture sampling modes
-need threaded puller
-nv2a PIO stuff so xbox-linux boots?
-fix /all/ the bugs!
-get audio working!
-fix how ac97 is wired up?
-apu dsp
-"Parthus MediaStream" DSP core (DSP24210/DSP2420?)
-like Motorola DSP56362 ?
-not quite, dma stuff different
-steal mame's interpreter. probably good enough for now
-email everyone about relicensing -_-
-chihiro stuff!
-booting the mbrom currently hangs waiting for apu dsp dma response...
-try booting a game
-need to do naomi gdrom/pic decryption stuff...
-current random bugs!
-bootup animation multisampling tries to draw from a swizzled framebuffer?
-nv2a context switching race condition
-fix xpad
-fatx/xiso virtual block devices
-connect ACPI,SMC interrupts
-clean up device initialization
-everything should go through qdev?
-load/write eeprom from file
-get rid of annoying nv2a proxy struct shit
-why is XID broken in 3944_1M.bin not working on linux x230?