textures - JayDee-github/LearnOpenGL GitHub Wiki
Textures
This implementation applies OpenGL texture loading and shader-integration concepts.
An abstract image is rendered from by manipulating color and texture-coordinate data sent to the shader pipeline.

The code follows examples outlined outlined in:
Changes over example code
- Manipulated vertex, color and texture-coordinate data to create an abstract image.
Running the implementation
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Navigate the Solution Explorer to path:
Solution -> 01.getting_started -> 06.textures -
Left-click the project name and select Set as Startup Project from the pop-up window.
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Press F5 to run the project.
Interfacing with the implementation
Exiting
Press the ESC key to exit the implementation.