textures - JayDee-github/LearnOpenGL GitHub Wiki

Textures

This implementation applies OpenGL texture loading and shader-integration concepts.

An abstract image is rendered from by manipulating color and texture-coordinate data sent to the shader pipeline.

Output

The code follows examples outlined outlined in:

Changes over example code

  • Manipulated vertex, color and texture-coordinate data to create an abstract image.

Running the implementation

  • Navigate the Solution Explorer to path:

    Solution -> 01.getting_started -> 06.textures

  • Left-click the project name and select Set as Startup Project from the pop-up window.

  • Press F5 to run the project.

Interfacing with the implementation

Exiting

Press the ESC key to exit the implementation.