shaders - JayDee-github/LearnOpenGL GitHub Wiki
Vertex and Fragment Shaders
This implementation applies basic vertex and fragment shader concepts.
A multi-color-star shape is rendered to the screen.

The code follows examples outlined outlined in:
- https://learnopengl.com/Getting-started/Creating-a-window
- https://learnopengl.com/Getting-started/Hello-Window
- https://learnopengl.com/Getting-started/Hello-Triangle
- https://learnopengl.com/Getting-started/Shaders
Changes over example code
- Added four arrow shapes of different colors.
Running the implementation
-
Navigate the Solution Explorer to path:
Solution -> 01.getting_started -> 01-05.vertex_and_fragment_shaders -
Left-click the project name and select Set as Startup Project from the pop-up window.
-
Press F5 to run the project.
Interfacing with the implementation
Exiting
Press the ESC key to exit the implementation.