Game Layout - JavaTeamDraigoch/j-p-our-game GitHub Wiki
Diablo type Java game with isometric projection.
Using slick+lwjgl
-
800x600px total window, 780x450 map area (10x10 grid visible of 20x20 tile level), 10px border up and sides, the rest for menu.
- level maps are 20x20 tiles, 10x10 tiles are visible on screen (grapic bellow shows 15, which is out of date.)
- Fog of war
- plan for three levels for this project.
-
To get to next level:
- Level 1 - Corridor with few branches for "hidden" items. Defeat Boss to see exit tile.
- Level 2 - Labyrinth / full area clear => more experience/ the boss will be more equivalent
- Level 3 - Explorer Area / Hunt and kill'em all and go to boss or kill several monsters and go to the boss
-
Players
- Classes:
- Barbarian
- Witch
- Attack:
- melee
- spell
- Diagonal movement only
- Classes:
-
Enemies
- Crusher
- Wizard
- boss
-
Drops
- Health
- Sword
- Wand
- Armor
-
Tiles
- Grass
- Sand
- Wall (several types)
- Exit