Game Layout - JavaTeamDraigoch/j-p-our-game GitHub Wiki

Diablo type Java game with isometric projection.

Using slick+lwjgl

  • 800x600px total window, 780x450 map area (10x10 grid visible of 20x20 tile level), 10px border up and sides, the rest for menu.

    1. level maps are 20x20 tiles, 10x10 tiles are visible on screen (grapic bellow shows 15, which is out of date.)
    2. Fog of war
    3. plan for three levels for this project.
  • To get to next level:

    1. Level 1 - Corridor with few branches for "hidden" items. Defeat Boss to see exit tile.
    2. Level 2 - Labyrinth / full area clear => more experience/ the boss will be more equivalent
    3. Level 3 - Explorer Area / Hunt and kill'em all and go to boss or kill several monsters and go to the boss
  • Players

    1. Classes:
      1. Barbarian
      2. Witch
    2. Attack:
      1. melee
      2. spell
    3. Diagonal movement only
  • Enemies

    1. Crusher
    2. Wizard
    3. boss
  • Drops

    1. Health
    2. Sword
    3. Wand
    4. Armor
  • Tiles

    1. Grass
    2. Sand
    3. Wall (several types)
    4. Exit