Game Mastery Stats - Jamiras/RATools GitHub Wiki

  1. From the Analysis menu, select Game Stats.
  2. Enter the Game ID in the field and press the Search button.

After fetching data from the server, stats will be displayed.

Non-Hardcore Users and Hardcore Users indicate the number of unique usernames found when scraping data for the game. The actual number of users might be higher because the achievement pages only show the most recent fifty users who have earned each achievement.

Median Hardcore User Score indicates the median score for identified users who have earned hardcore achievements for the game. Again, because each page only shows the most recent fifty users who each the achievements, this data may not be 100% accurate if more than 50 users have played the game.

Times Mastered (Hardcore) shows the number of hardcore users identified that have earned every achievement for the game. This list is also limited if more than 50 users have played the game. If you provide your ApiKey in the RATools.ini file, additional information can be fetched for the 50 users who earned the least common achievement, but if more than 50 users have earned that, there's still going to be missing information.

Median Time to Master (Hardcore) shows the median time spent playing the game for the users identified in Times Mastered (Hardcore). More details will be displayed in the list below.

Median Session to Master (Hardcore) shows the median number of sessions played by users identified in Times Mastered (Hardcore).

Median Days to Master (Hardcore) shows the median number of days taken by users identified in Times Mastered (Hardcore).

Times are calculated by comparing achievement timestamps. Any achievements earned within four hours of each other are considered to be part of the same session. If more than one session was captured, the number of sessions is displayed after the total time played.

Individual sessions are added together to generate the total time played. To account for time spent leading up to the first achievement earned in a session, or time spent after earning the last achievement of a session, we take the total known time and divide it by the number of earned achievements. This gives us the average time per achievement, which is added to each session to estimate the amount of additional time spent playing that's not captured by comparing achievement timestamps.

If the most recent achievement is earned more than 24 hours after the first, a number of elapsed days is also included in the result.