Brainstorm Ideas Feedback - JamesGrigg/Visual-Condition-Simulator GitHub Wiki

Original GitHub ReadMe Plan:

Plan

  • Make a VR game which incorporates the player doing a simple task, and then having to do the same task, while visually impaired.
  • The idea of the app is to give awareness of different types of visual impairments and to show how difficult simple tasks can be for different people.

Imparity Ideas

  • Colour blind simulator
    • Convert the task into one of the three main colour blindness types (Protanopia, Deuteranopia and Tritanopia).
  • Blind simulator
    • Convert user vision into increasingly more impaired vision. Have different levels of blindness.

Other

  • Pacifiying apps
    • Simple, immersive activities that can help ease stress and anxiety, including for non-neurotypical users

Game Ideas

  • Roll a ball
    • A simple game where the user needs to roll a ball to complete an objective. The environment will be vibrant with colour which will prove much tougher once impairments are implemented.
  • Everyday room simulation
    • Have a simulation of everyday tasks, such as making a drink or picking something up and putting it somewhere else.
  • Driving
    • Could implement a first person perspective of a driving car and have the user try to point to different hazards.
  • Optional VR / mobile
    • Give the user the option of using just their phone or a full VR headset. This should be a key feature as not everyone will have a VR headset, or even a phone powerful enough to use a VR headset.
  • etc.

Original Ideas:

  • Have a game and a sandbox mode. Sandbox mode has not objective, just to play around with the scene and be able to implement new visual conditions.
  • In the game, have objectives that the user has to complete.
  • Pressured objectives to put into perspective of a "real world situation".
  • Tutorial.

Game Ideas:

  • Put object in the sink
  • Put object in a drawer
  • Put object into a cupboard

Ideas after TEXpo:

  • More obvious HUD for users.
  • Implement a way for the host to view the user when in virtual space (Fix Instant Preview).
  • Implement a sandbox mode (as brainstormed at the top), as the kids often just wanted to play around with the scene in virtual space, rather than actually play the game.

Ideas after OBHS:

  • Have bigger intro to each visual condition. Users said that they got too distracted with the game that they didn't rally look at what visual condition was being applied.
  • Specific tasks for different visual conditions.
  • Make the game more random and less muscle memory.
  • X amount of levels per visual condition, probably 3 so that the game doesn't last too long, but is long enough to get a feel for the condition.