StalkerCodes - James226/aura-mastery GitHub Wiki
Welcome to the Stalker class CodeCopy page. Please search below for the Aura that best suits your needs.
You can return to the main CodeCopy at any time to choose another class.
[Resource Stalker Impale] Aura appears when you have enough Suit Power for Imaple (35 or more). If you want to use it for the Tier 8 Upgrade, just change the number on the Resource Trigger to 30 instead of 35. Remember to save your changes.
- {['playSoundWhen'] = "None",['iconScale'] = 1.9898470640182,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -49,['top'] = 272,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Impale",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 35,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Stalker Nano Skin: Lethal Innate] Displays an Aura which shows the time left on your NS cooldown. For the tank innate, just change the name in the Trigger (Where it says Nano Skin: Lethal) to exactly how its shown in your UI.
- {['playSoundWhen'] = "None",['iconScale'] = 2.2868020534515,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -23,['top'] = -23,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Nano Skin: Lethal",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Ignore",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Nano Field Duration] A little display for the duration of Nano Field so you can optimize the timing between activating and deactivating. Animation blends from white to green, of course you can change that if you want ;)
- {['playSoundWhen'] = "None",['iconScale'] = 5,['iconEnabled'] = true,['iconSprite'] = "icon_charingsinglebar",['iconSound'] = -1,['iconPosition'] = {['left'] = 59,['top'] = -96,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Nano Field",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterMedium",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Trigger 1",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Nano Field",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.97580647468567,[2] = 0.97580647468567,[3] = 0.97580647468567,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.069328829646111,[2] = 0.33064514398575,[3] = 0.031997926533222,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Punish Proc] An aura that appears when Punish procs, it alters color slightly as the proc wears down and will only show when Punish is off cooldown and you're in combat.
{['playSoundWhen'] = "None",['iconScale'] = 6.2187504768372,['iconEnabled'] = true,['iconSprite'] = "icon_leaveshud1",['iconSound'] = -1,['iconPosition'] = {['left'] = -138,['top'] = -105,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Punish",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Trigger 1",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = true,['Value'] = 1,['Operator'] = "==",},['BuffName'] = "Punish",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Cooldown",['Name'] = "Trigger 2",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0.94354838132858,[3] = 0.94354838132858,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.66935479640961,[2] = 0.026990128681064,[3] = 0.026990128681064,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
Hi all, I'm Val, a stalker on the Caretaker server of Wildstar. Below are all of the auras that I currently use and thoroughly enjoy. They help me make the top of all my dps meters when I do dungeons and help me maintain agro wonderfully when I’m a tank. The auras below are split up between “General, DPS Spec, and Tank Spec” auras to help you make sure you find the right stuff.
This is also a link to my youtube video (with terrible audio quality, but understandable) that explains each of my auras:
https://www.youtube.com/watch?v=v3cSBLdn53Y&feature=youtu.be
NOTE: I did not write all of these auras, I have noted which auras I either copied or used as a template and do not take credit behind the ingenious design of the originals.
OTHER NOTE: Be sure to inspect EVERY aura for what “action set” it is active for under the “general” tab of AuraMastery. These are set for different action sets so if the aura you want isn’t showing up be sure to check that first.
OTHER OTHER NOTE: If the aura you want still is not showing up be sure to check if the “enable aura” box under the “general tab” is also active. Gotta be sure it’s turned on.
If you have any questions, want me to make a new aura, or want help with one of your own auras you can do the following:
-
Message me through Youtube through the video link above.
-
Send me in game mail, I’m on the Caretaker server
Happy killing!
General Auras:
Gadget
An icon that appears to the right of the character that shows the cooldown remaining on your gadget. This will help you use your gadget with a much higher proficiency.
NOTE I did not write this script, I found it on forums***
{['playSoundWhen'] = "None",['iconScale'] = 1.4,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 239,['top'] = -35,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Gadget",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Scriptable",['Name'] = "Trigger 1",['TriggerDetails'] = {['Script'] = "local gadget = GameLib.GetGadgetAbility()
trigger.Time = gadget:GetCooldownRemaining()
trigger.MaxDuration = gadget:GetCooldownTime()
trigger.Icon.defaultIcon = gadget:GetIcon()
return trigger.Time > 0",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
Preparation
An icon that appears to the left of your character to notify you of the cooldown time remaining on preparation. Changing trigger one under the general tab to “fail” will make this appear only when it is off cooldown.
{['playSoundWhen'] = "None",['iconScale'] = 1.3500000238419,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -96,['top'] = -37,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Preparation",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "Preparation",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
Analyze Weakness
An icon to the right of the player that is ever present to show the cooldown remaining on analyze weakness. Changing trigger one under the general tab to “fail” will make this appear only when it is off cooldown.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 38,['top'] = -37,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Analyze Weakness",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
DPS Spec Auras:
Neutralize
An icon with a stack counter to the right of your character that shows how many stacks of neutralize you currently have. Will disappear when you do not have any stacks. Assists in monitoring how high the cost of neutralize is after X amount of uses.
{['playSoundWhen'] = "None",['iconScale'] = 1.5,['iconEnabled'] = true,['iconSprite'] = "icon_Fireball",['iconSound'] = -1,['iconPosition'] = {['left'] = 141,['top'] = -38,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Neutralize",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Trigger 1",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Value'] = 0,['Enabled'] = true,['Operator'] = ">=",},['BuffName'] = "Neutralize",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.9596773982048,[2] = 0.8157742023468,[3] = 0.038696691393852,[4] = 0.60000002384186,},['overlayStyle'] = "Radial",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.35483872890472,[2] = 0.20836044847965,[3] = 0.020031221210957,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
Punish
A set of bars that appear around the player to show when you have a stack of “Punish” buff and when punish is off cooldown. NOTE I did not create this aura, I used this from the AuraMastery Stalker code page.***
{['playSoundWhen'] = "None",['iconScale'] = 6.5,['iconEnabled'] = true,['iconSprite'] = "icon_leaveshud1",['iconSound'] = -1,['iconPosition'] = {['left'] = -143,['top'] = -142,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Punish",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "Trigger 1",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Value'] = 1,['Enabled'] = true,['Operator'] = "==",},['BuffName'] = "Punish",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},[2] = {['Type'] = "Cooldown",['Name'] = "Trigger 2",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0.9450980424881,[3] = 0.9450980424881,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.66935479640961,[2] = 0.026990128681064,[3] = 0.026990128681064,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
Impale
An icon that appears to the left of the character when you have enough suit power to use impale. NOTE I did not create this aura, I used this from the AuraMastery Stalker code page. I did however change it slightly, it does not appear like the other impale above this.***
{['playSoundWhen'] = "None",['iconScale'] = 2.0250000953674,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -227,['top'] = -68,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Impale",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 35,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
Clone
An icon that appears to the left of your character to notify you of the cooldown time reaming on clone. Changing trigger one under the general tab to “fail” will make this appear only when it is off cooldown.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = false,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -97,['top'] = -37,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Clone",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "",['TriggerDetails'] = {['SpellName'] = "",['Charges'] = {['Enabled'] = false,['Operator'] = ">",},},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.9596773982048,[2] = 0.9596773982048,[3] = 0.9596773982048,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
Ruin
An icon that appears above your character that notifies you that the enemy DOES NOT have the Ruin debuff currently stacked on them.
{['playSoundWhen'] = "None",['iconScale'] = 4.2062497138977,['iconEnabled'] = true,['iconSprite'] = "icon_arcanehudtop1",['iconSound'] = -1,['iconPosition'] = {['left'] = -97,['top'] = -102,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Ruin",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "",['Stacks'] = {['Value'] = 1,['Enabled'] = true,['Operator'] = "==",},['Target'] = {['Target'] = true,['Player'] = false,},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.082352943718433,[2] = 0.72156864404678,[3] = 0.91764706373215,[4] = 0,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 0.047058820724487,[3] = 0.98511028289795,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
Tank Spec Auras:
Steadfast
An icon to the left of the player for tanking, appears when steadfast is off of cooldown. Change the text to the number that steadfast is on your tool bar to assist.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -112,['top'] = -33,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Steadfast",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterLarge",['textAnchor'] = "C",['textString'] = "5",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Steadfast",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
Amplification Spike
An icon to the left of the player for tanking, appears when amplification spike is off of cooldown. Change the text to the number that amplification spike is on your tool bar to assist.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -216,['top'] = -33,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Amplification Spike",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterLarge",['textAnchor'] = "C",['textString'] = "3",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
Decimate
An icon similar to the punish proc, bars appear around the player to alert them to use decimate. Tank spec. NOTE I followed the same design as the person who created the punish proc above. ***
{['playSoundWhen'] = "None",['iconScale'] = 7.2312498092651,['iconEnabled'] = true,['iconSprite'] = "icon_leaveshud1",['iconSound'] = -1,['iconPosition'] = {['left'] = -158,['top'] = -149,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Decimate",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "On Deflect",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Cooldown",['Name'] = "Trigger 2",['TriggerDetails'] = {['SpellName'] = "",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
Razor Storm
An icon to the left of the player for tanking, appears when razor storm is off of cooldown. Change the text to the number that razor storm is on your tool bar to assist.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -288,['top'] = -34,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Razor Storm",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterLarge",['textAnchor'] = "C",['textString'] = "2",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Razor Storm",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
Reaver
An icon to the left of the player for tanking, appears when reaver is off of cooldown. Change the text to the number that reaver is on your tool bar to assist.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -358,['top'] = -33,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Reaver",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterLarge",['textAnchor'] = "C",['textString'] = "1",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "Reaver",['Charges'] = {['Enabled'] = false,['Operator'] = "",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}