MedicCodes - James226/aura-mastery GitHub Wiki
Welcome to the Medic class CodeCopy page. Please search below for the Aura that best suits your needs.
You can return to the main CodeCopy at any time to choose another class.
[On Critical Medic Dual Shock] - Remember to set which action set since both Atomize and Dual Shock both track the same buff. Note the Clear! buff only shows up for healing if you have Dual Shock in your LAS - Carbines design. If you prefer an icon of Dual Shock, then in the Triggers drop down put the cooldown Trigger at the top using the arrows. Save.
- {['playSoundWhen'] = "All",['iconScale'] = 2.2000000476837,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 163,['iconPosition'] = {['left'] = 260,['top'] = -119,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Dual Shock",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "OnCrit",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Clear!",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},[2] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Dual Shock",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Dual Shock",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = false,}
[On Critical Medic Atomize] - Remember to set which action set you want it for since both Atomize and Dual Shock both track the same buff. If you prefer an icon of Atmomize, then in the Triggers drop down put the cooldown Trigger at the top using the arrows. Save.
- {['playSoundWhen'] = "All",['iconScale'] = 2.2000000476837,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 163,['iconPosition'] = {['left'] = 260,['top'] = -119,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Atomize",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Buff",['Name'] = "OnCrit",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['BuffName'] = "Clear!",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},[2] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Atomize",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = false,}
[Resource Medic Actuators >=3] - Tracks when Actuators are >= 3 with HUD popup. Default - only show in combat, can be changed in general tab if you like.
- {['playSoundWhen'] = "All",['iconScale'] = 5.1573624610901,['iconEnabled'] = true,['iconSprite'] = "icon_Circle",['iconSound'] = 208,['iconPosition'] = {['left'] = -123,['top'] = -105,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Actuators",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 3,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0.953125,[3] = 1,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 0,[2] = 0.96774196624756,[3] = 0.46875,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Resource Medic Actuators <=1]- Tracks when Actuators are <= 1 with HUD popup. Designed to work with above code.
- {['playSoundWhen'] = "All",['iconScale'] = 4.3152284622192,['iconEnabled'] = true,['iconSprite'] = "icon_Circle",['iconSound'] = 220,['iconPosition'] = {['left'] = -103,['top'] = -85,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Actuators<=1",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 1,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 0.39516127109528,[2] = 0.015933930873871,[3] = 0.015933930873871,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Resource Medic Actuators >=3 & 4] - Tracks when Actuators >= 3 actuators with HUD popup & sound. When they reach 4 the Aura will flash. Default - only show in combat, can be changed in general tab if you like.
- {['playSoundWhen'] = "Any",['iconScale'] = 5.1573624610901,['iconEnabled'] = true,['iconSprite'] = "icon_Circle",['iconSound'] = 208,['iconPosition'] = {['left'] = -123,['top'] = -105,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Actuators",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 3,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 4,['Percent'] = false,['Operator'] = "==",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0.953125,[3] = 1,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 0,[2] = 0.96774196624756,[3] = 0.46875,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Resource Medic Actuators <=1&0]- Tracks when Actuators are <= 1 with HUD popup & sound. Flashes when you reach zero Actuators. Designed to work with above code.
- {['playSoundWhen'] = "Any",['iconScale'] = 4.3152284622192,['iconEnabled'] = true,['iconSprite'] = "icon_Circle",['iconSound'] = 220,['iconPosition'] = {['left'] = -103,['top'] = -85,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Actuators<=1",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 1,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 0,['Percent'] = false,['Operator'] = "==",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 0.39516127109528,[2] = 0.015933930873871,[3] = 0.015933930873871,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Fissure] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
(it has a flashy border, hard to see in screenie)
- {['playSoundWhen'] = "All",['iconScale'] = 1.3959387540817,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -27,['top'] = 297,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Fissure",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Fissure",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Fissure",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Calm] - Permanent icon that counts down until Pacify comes off cooldown. Easy change to appear only when ready by changing the Trigger behaviour to FAIL instead of IGNORE.
- {['playSoundWhen'] = "None",['iconScale'] = 2.4000000953674,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -467,['top'] = -2,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Calm",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Calm",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Calm",},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Nullifier] - Displays charges, appears only when you have one or two charges available and gives you a countdown after using one charge until its wasted. Also plays sound when fully charged.
- {['playSoundWhen'] = "All",['iconScale'] = 2,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 137,['iconPosition'] = {['left'] = -388,['top'] = 263,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Nullifier",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "2 Stacks",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 2,['Operator'] = "==",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Collider] - Displays charges, appears only when you have one or two charges available and gives you a countdown after using one charge until its wasted. Also plays sound when fully charged.
- {['playSoundWhen'] = "All",['iconScale'] = 2,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 199,['iconPosition'] = {['left'] = -390,['top'] = 156,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Collider",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "2 Stacks",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 2,['Operator'] = "==",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Resource & Cooldown Medic Fissure Tier 4] - Flashes when fissure is both off cooldown AND you have 4 actuators as per the tier 4 upgrade. Dissapears until then. As default, it is only activated in combat.
- It flashes, tried to show it.
- {['playSoundWhen'] = "All",['iconScale'] = 3.2766497135162,['iconEnabled'] = true,['iconSprite'] = "icon_Go",['iconSound'] = 142,['iconPosition'] = {['left'] = -87,['top'] = -257,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Fissure",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Fissure",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Fissure",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "Resources",['Name'] = "4act",['TriggerDetails'] = {['Resource'] = {['Value'] = 4,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0,[2] = 0.90625,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = false,}
[Cooldown Medic Devastator Probes with Tier 4 compatability] - Aura will always show. When used, it will count down for 10 seconds (cooldown on the probes). At the end of the 10 second mark, it will flash for two seconds to prompt Collider or Fissure (recommended time to use them). After that, it will go back to normal.
- {['playSoundWhen'] = "None",['iconScale'] = 1.7918785810471,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 221,['top'] = 141,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Devastator Probes",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Devastator Probes",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Devastator Probes",},['TriggerEffects'] = {[1] = {['timerLength'] = 2,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Fail",['isTimed'] = true,},[2] = {['timerLength'] = 2,['Type'] = "Flash",['When'] = "Fail",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Mending Probes with Tier 4 compatability] - Aura will always show. When used, it will count down for 10 seconds (cooldown on the probes). At the end of the 10 second mark, it will flash for two seconds to prompt Flash or Triage (recommended time to use them). After that, it will go back to normal.
- {['playSoundWhen'] = "None",['iconScale'] = 1.7918785810471,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 221,['top'] = 141,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Mending Probes",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Mending Probes",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Mending Probes",},['TriggerEffects'] = {[1] = {['timerLength'] = 2,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Fail",['isTimed'] = true,},[2] = {['timerLength'] = 2,['Type'] = "Flash",['When'] = "Fail",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Triage] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.3959387540817,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -108,['top'] = 297,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Triage",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Triage",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Triage",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Recharge] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE. Plays a sound when ready.
- {['playSoundWhen'] = "All",['iconScale'] = 2.2868022918701,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 194,['iconPosition'] = {['left'] = 212,['top'] = 254,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Recharge",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Recharge",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Recharge",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Paralytic Surge] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE. Plays a sound when ready.
- {['playSoundWhen'] = "All",['iconScale'] = 2.2868022918701,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 176,['iconPosition'] = {['left'] = 201,['top'] = -138,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Paralytic Surge",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Paralytic Surge",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Paralytic Surge",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Antidote] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -176,['top'] = 294,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Antidote",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Antidote",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Antidote",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Restrictor] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 43,['top'] = 294,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Restrictor",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Restrictor",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Restrictor",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Restrictor Tier 4+] - Displays charges, appears only when you have one or two charges available and gives you a countdown after using one charge until its wasted. Also plays sound when fully charged.
Works just like Nullifier & Collider above. I'm only level 23 so can't link screenies of it in action.
- {['playSoundWhen'] = "All",['iconScale'] = 2,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 199,['iconPosition'] = {['left'] = -221,['top'] = 156,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Restrictor T4",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "2 Stacks",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 2,['Operator'] = "==",},['SpellName'] = "Restrictor",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "Restrictor",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Urgency] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -109,['top'] = 190,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Urgency",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Urgency",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Urgency",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Flash] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE. Should work with the T4 upgrade fine, though haven't been able to test.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -17,['top'] = 186,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Flash",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Flash",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Flash",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Barrier] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -229,['top'] = 44,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Barrier",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Barrier",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Barrier",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown Medic Empowering Probes] - Default always shown, change to only in combat in general tab if you like. If you would prefer a countdown - go to the Triggers Tab and change the FAIL to IGNORE.
- {['playSoundWhen'] = "All",['iconScale'] = 1.4949243068695,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -138,['top'] = 46,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Empowering Probes",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Empowering Probes",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Empowering Probes",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Resource Medic <30% Focus sound only] - This plays a sound when you reach <30% focus but shows no visuals. You can change the sound on the General Tab, the default is the queue pop noise.
- {['playSoundWhen'] = "All",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 198,['iconPosition'] = {['left'] = -23,['top'] = -23,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Focus",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Mana'] = {['Value'] = 30,['Percent'] = true,['Operator'] = "<",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown & Resource Medic Energize Innate] Tracks the Medic innate, showing when the innate is ready to use. Also flashes if you are below 30% health as per the conditions of the Innate. Plays sound when off Cooldown.
- {['playSoundWhen'] = "Any",['iconScale'] = 2.6827409267426,['iconEnabled'] = true,['iconSprite'] = "icon_RadicalHeart",['iconSound'] = 210,['iconPosition'] = {['left'] = -72,['top'] = -252,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Energize",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Health",['Name'] = "Thirty% health",['TriggerDetails'] = {['Target'] = {['Target'] = false,['Player'] = true,},['Health'] = {['Value'] = 30,['Percent'] = true,['Operator'] = "<=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 0.032258093357086,[2] = 0.77318549156189,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Keybind Medic Discharge] - A HUD type Aura. Once you've pressed your Keybind for Discharge (remember to update it) the Aura will overlay with a timer until your channel should finish (1.25s). Once ended, a noise will play letting you know your Discharge has completed, to help prevent cutting it off pre-actuator.
- {['playSoundWhen'] = "None",['iconScale'] = 5.5437507629395,['iconEnabled'] = true,['iconSprite'] = "icon_curvehudright1",['iconSound'] = 127,['iconPosition'] = {['left'] = -114,['top'] = -113,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Discharge",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Keybind",['Name'] = "Trigger 1",['TriggerDetails'] = {['Key'] = "Q",['Duration'] = 1.25,},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.096774220466614,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0,[2] = 1,[3] = 0.90625,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}