EsperCodes - James226/aura-mastery GitHub Wiki

Welcome to the Esper class CodeCopy page. Please search below for the Aura that best suits your needs.

You can return to the main CodeCopy at any time to choose another class.


[Cooldown Esper Concentrated Blade] - Tracks stacks & recharge times. Plays a noise if you get to 2 stacks & flashes. Default is shown in & out of combat. Change to only in combat in the general tab if you want.

  • {['playSoundWhen'] = "All",['iconScale'] = 2,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 179,['iconPosition'] = {['left'] = -408,['top'] = 213,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Concentrated Blade",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterGigantic",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterMedium",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},[2] = {['Type'] = "Cooldown",['Name'] = "Trigger 3",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[3] = {['Type'] = "Cooldown",['Name'] = "2 Stacks",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 2,['Operator'] = "==",},['SpellName'] = "Concentrated Blade",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

[Cooldown Esper Concentrated Blade Tier 8] - Tracks stacks & recharge times. Plays a noise if you get to 3 stacks & flashes. Default is shown in & out of combat. Change to only in combat in the general tab if you want.

- Can't test it since too low level, but will appear much like this.

  • {['playSoundWhen'] = "All",['iconScale'] = 2,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 179,['iconPosition'] = {['left'] = -408,['top'] = 213,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Concentrated Blade",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterGigantic",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterMedium",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Value'] = 1,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},[2] = {['Type'] = "Cooldown",['Name'] = "Trigger 3",['TriggerDetails'] = {['Charges'] = {['Value'] = 1,['Enabled'] = true,['Operator'] = ">=",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[3] = {['Type'] = "Cooldown",['Name'] = "3 stacks",['TriggerDetails'] = {['SpellName'] = "Concentrated Blade",['Charges'] = {['Value'] = 3,['Enabled'] = true,['Operator'] = "==",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

[Cooldown Esper Blade Dance] - Aura dissapears when Blade Dance is on cooldown. When its ready it reappears with a highlighted border. If you want it to always appear with a timer, then just change FAIL to IGNORE on the Trigger.

  • {['playSoundWhen'] = "None",['iconScale'] = 1.7918776273727,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -7,['top'] = 326,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Blade Dance",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Blade Dance",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Blade Dance",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Chnl_Flash",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

[Cooldown Esper Crush] - Aura shows when Crush is ready to use. Has a noise when it comes back off cooldown.

  • {['playSoundWhen'] = "All",['iconScale'] = 2.2000000476837,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = 174,['iconPosition'] = {['left'] = 304,['top'] = -219,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Crush",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:Crush",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "Crush",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

[Resource Esper Mind Burst] - Aura appears when you have reached one or more Psi Points.

  • {['playSoundWhen'] = "None",['iconScale'] = 1.7918778657913,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -93,['top'] = 326,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Mind Burst",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 1,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

[Resource Esper Mind Burst Tier 8] - Aura shows up when you are at one Psi point with a highlighted border, letting you know it can cast. Then, when you reach 5 Psi Points it will flash to tell you. If you only want it to show up at 5 Psi Points, just delete TRIGGER 1.

  • {['playSoundWhen'] = "None",['iconScale'] = 1.7918778657913,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -93,['top'] = 326,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Mind Burst",['showWhen'] = "Any",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 0,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprActionBar_YellowBorder",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 5,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}