Enchantment Documentation - Jamalam360/ExcessEnchantments GitHub Wiki
Armor:
Emissive
Emissive causes the entity to glow when they have a helmet enchanted with it equipped.
Suggested by RDKRACZ
Fire Strike (internally named FireThorns)
Fire Strike acts like thorns but sets the target on fire for level
seconds. Can be applied to any armor.
Last Stand
If the users health is lower than 1 heart when they are attacked, they will be randomly teleported away using enderman teleport logic (internal interface ITeleportRandom
). Can be applied to chestplates.
Marathon
Marathon is an enchantment that decreases hunger used while sprinting. It causes hunger used to be halved. Can be applied to boots.
Swift
Makes the player move faster when they have this enchantment. Under the hood, it gives the player the Swiftness effect constantly, invisibly, with potency equal to level - 1
. Can be applied to boots
Weapons:
Aerial
Acts like knockback but launches the target upwards instead
Adrenalin
If the use has less than 30% of their full health when they attack something, a futher 1.5x of damage will be applied. Can be applied to any weapons. This still needs massive balance changes, it is currently very op
Aqua Aspect
Aqua Aspect is like sharpness, smite etc. but for fire and end mobs (CustomEntityGroup.HURT_BY_WATER). The added damage is equal to Level * 2.5
, the same as the sharpness enchantment.
Butcher
Butcher is like sharpness, smite etc. but for animals. The added damage is equal to Level * 2.5
, the same as the sharpness enchantment.
Disarm
5% chance the target will drop the stack in their hand when you attack them.
Suggested by RDKRACZ
Frost
Frost gives the target slowness (with potency equal to (level - 1) / 2
and duration equal to 20 * 2 * level
) it also causes the mob to trail snow for 20 * 2 * level
seconds using the custom ISnowy
interface.
Haphazard
Haphazard is a fairly complex enchantment. Whenever the weapon it is applied to is used to attack something, it chooses an event from a list randomly. The documentation for these events are on a separate page labelled Haphazard Events
Strike
4%/8%/12% chance that the target will be struck will lightning on attack.
Suggested by RDKRACZ
Vampire
When the target is killed, the user gains 0.5 * level
health (player health is measured out of 20). This will likely be changed to give a percentage of the target's health to make it more balanced
Warp
When the target is attacked, it has a 25% chance to be teleported away using the ITeleportRandom
interface. The teleport logic is the same as the Enderman random teleportation.
Curses:
Curse of Bluntness
Decreases a weapons attack damage by 5
Curse of Hunger
Gives the user 3 seconds of hunger when they are damaged
Curse of Slipperiness
When the weapon is used, there is an 8% chance the item will be ejected from the inventory
Curse of Snow
Causes the user to trail snow like a snow golem