Token Hud Extensions - Jagusti/fvtt-wfrp4e-gmtoolkit GitHub Wiki
What this does
- Adds Run distance to Token Hud, including tooltips for Move value, plus Walk, Run and Swim mode distances.
- Only the base Move value is shown for vehicles.
- Adds Initiative to Token Hud, including tooltip for Agility values.
- Initiative and Agility are only displayed in active scenes.
- Adds Fortune, Resolve, Corruption and Perception to Token Hud, including tooltips for Fate, Resilience, Sin and Intuition values respectively.
- These are only displayed for player character tokens.
- Adds interactions to support commonly used tests and characteristic changes (see Interactions for full details).
- Updates Condition menu:
- repositions to avoid overlapping with the Initiative hud extension.
- alters the styling to make condition icons more visible.
Usage Patterns
- Right click a token to bring up the extended token hud info.
- Primary characteristic values are displayed (Run, Initiative, Fortune, Resolve, Corruption and Perception).
- Hover over icons to see alternative characteristic values (Move and Walk, Agility, Fate, Resilience, Sin and Intuition respectively).
- Use mouse and key combinations to trigger interactions. Typical interaction patterns are:
- Double-click to roll related tests and tables for primary characteristics.
ALT
and double-click to roll related tests and tables for non-primary characteristics- Right-click to adjust characteristic values.
Interactions
Movement
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll Dodge test |
ALT + Double-click |
Roll Athletics for Running, Leaping, Falling and Pursuit tests. |
SHIFT + Double-click |
Roll Stealth test |
CTRL + ALT + Double-click |
Roll Climb test |
CTRL + SHIFT + Double-click |
Roll Drive test |
ALT + SHIFT + Double-click |
Roll Ride test |
CTRL + ALT + SHIFT + Double-click |
Roll Swim test |
Resolve
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll Cool for psychology tests, including spiritual corrupting influences |
ALT + Double-click |
Roll Endurance for disease and physical resistance tests, including corrupting influences |
SHIFT + Double-click |
Roll Consume Alcohol test |
CTRL + Right-Click |
Reduce Resolve by 1 |
SHIFT + Right-Click |
Increase Resolve by 1 |
Fortune
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll Gamble test |
SHIFT + Double-click |
Roll Charm test |
ALT + Double-click |
Roll Gossip test |
ALT + SHIFT + Double-click |
Roll Charm Animal test |
CTRL + Right-Click |
Reduce Fortune by 1 |
SHIFT + Right-Click |
Increase Fortune by 1 |
Corruption
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll for Physical Mutation |
SHIFT + Double-click |
Roll for Mental Mutation |
ALT + Double-click |
Roll Pray Test |
ALT + SHIFT + Double-click |
Roll for Wrath of Gods |
CTRL + ALT + Double-click |
Roll d100 for Little Prayers |
CTRL + Right-Click |
Reduce Corruption by 1 |
SHIFT + Right-Click |
Increase Corruption by 1 |
CTRL + ALT + Right-Click |
Reduce Sin by 1 |
SHIFT + ALT + Right-Click |
Increase Sin by 1 |
Perception
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll Perception test, including those granted for, eg, Acute Sense (WFRP p132) and Second Sight (WFRP p144). |
ALT + Double-click |
Roll Intuition test, including those granted for, eg, Detect Artefact (WFRP p135), Holy Visions (WFRP p138), Nose for Trouble (WFRP p141), Second Sight (WFRP p144), and Sixth Sense (WFRP p145). |
Initiative
Interaction | Effect |
---|---|
CTRL + Double-click |
Roll Initiative characteristic test. |
CTRL + SHIFT + Double-click |
Roll Track test. |
ALT + Double-click |
Roll Agility characteristic test, including for breaking Initiative tie-breakers (WFRP p156). |
TODO: Images
NPCs and Creatures (Inactive Scenes)
Player Characters
Corruption and Sin
Fortune and Fate
Resolve and Resilience
Initiative and Agility (Active Scenes)
Conflicts
- Visual conflict with the tooltip feature of Virtual Tabletop Assets - Party Overview: workaround.
- Other modules that alter token hud or hover behaviour may also visually conflict (such as Health Estimate).
Notes
History
- Version 0.7.0. Vehicle actors are handled separately to character, npc and creature actors.