Audio - JBGelsenorJ/Fatal-Fury-King-Of-Fighters GitHub Wiki

Audio

Source Files Link: Contains Music and SFX Individually

Content

Music

Level Music Screenshot
Neo Geo Intro Neo Geo Opening Music alt text
Opening Theme Fatal Fury: King of Fighters - Opening Music Opening Music
Choose Difficulty Fatal Fury: King of Fighters - Bonus Track Difficulty
Choosing Character Fatal Fury King of Fighters - Character Selection Char Selection
Versus Screen Fatal Fury: King of Fighters - Versus Screen
Richard Myer Stage Fatal Fury: King of Fighters - Halema School of Capoeira Pao Pao's Cafe
Stage Cleared Music Fatal Fury: King of Fighters - Winning Stage Winner Screen
Scene Between Stage Cleared Fatal Fury: King of Fighters - Midway Scene Theme Unknow Man
Michael Max Stage Fatal Fury: King of Fighters - The Sea Knows Soundbeach
Tung Fu Rue Stage Fatal Fury: King of Fighters - Four Thousand Years of Chinese History Howard Arena
Duck King Stage Fatal Fury: King of Fighters - The Wild Boy From Downtown The West Subway
Hwa Jai Stage Fatal Fury: King of Fighters - King Cobra is Finally Here Happy Park
Raiden Stage Fatal Fury: King of Fighters - Raiden the Brave Dream Amusement Park
Billy Kane Stage Fatal Fury: King of Fighters - Walking on a Bridge Striking with a Staff South Town Village
Champion Scene Fatal Fury: King of Fighters - Game Second Scene Champion Cinematic
Geese Bullies Scene Fatal Fury: King of Fighters - Game Third Scene Geese Kidnaps Main Character
Geese Appearance Fatal Fury: King Of Fighters - Geese Appearance Geese's Stage
Geese Howard Stage - Final Boss Fatal Fury: King of Fighters - A Kiss for Geese Geese Building
Ending Theme and Credits Fatal Fury: King of Fighters - Ending Theme End Theme
Character's Closeup Fatal Fury: King of Fighters - Showing Characters
Win/Lose Records Fatal Fury: King of Fighters - Battle Records Record Screen
Game Over Screen Fatal Fury: King of Fighters - Continue Game Over Insert Coin Continue Game Over

FX

SFX Main Folder

The FX have been extracted from Fatal Fury: King of Fighters Rom, using the following software:
  • Winkawaks
  • Cube Media Player
  • Quicktime Player
  • Adobe Audition

-Voices
In all the following effects a presenter only names the title named in the effect:
FX_AndyAndJoeVsVoicewav.
FX_AndyAndTerryVsVoice.
FX_AndyBogardVoice.
FX_BillyKaneVoice.
FX_BonusAreaVoice.
FX_DuckKingVoice.
FX_EvilLaugh.
FX_FightVoice.
FX_FinalRoundVoice.
FX_GeeseScreamFall.
FX_HwaJaiVoice.
FX_JoeAndAndyVsVoice.
FX_JoeAndTerryVsVoice.
FX_JoeHigashiVoice.
FX_MichaelMaxVoice.
FX_OhGodVoice.
FX_ReadyVoice.
FX_RichardMeyerVoice.
FX_TerryAndAndyVs.
FX_TerryAndJoeVsVoice.
FX_TerryBogardVoice.
FX_TungFuRueVoice.
FX_VersusVoice.
FX_YouLoseVoice.
*Special Attacks
FX_BurnKnuckleAttackTerryBogardVoice.
FX_HishokenAttackAndyBogardVoice.
FX_HurricaneUpAttackJoeHigashiVoice.
FX_PowerWaveAttackTerryBogardVoice.
FX_RepukkenAttackGeeseVoice.
FX_SlashKickAttackJoeHigashiVoice.


-FX

FX_Bonus: Starts when you get a Bonus.
FX_BonusCoins : Starts when you win a combat.
FX_BonusLose: Starts when you lose a Bonus Stage.
FX_BonusStage: Starts when you are in a Bonus Stage or choosing Difficulty.
FX_BonusWin: Starts when you win a Bonus Stage.
FX_ChooseSelection: Starts when you make a selection.
FX_ClockCountdown: Starts when combat is going to finish because you are out of time.
FX_CoinCountdown: Starts when you lose and need to insert more coins to continue playing.
FX_ContinueGame: Starts when you lose and the game ask's player if you want continue playing.
FX_Perfect: Starts when you win a round without getting any damage.
FX_Score: Starts with score screen when combat is finished.
FX_SelectHover: Starts every time you hover a selectable sprite.
FX_StageClear: Starts when you overcome a stage.
FX_Timeout: Starts when the combat time has ended.
FX_TrainLeftToRight: Starts when a train appears in scene.
FX_TrainRightToLeft: Same as before but only change de original sound from Right to Left.
FX_WinnerScreen: Starts when you win a combat.
FX_audience: Starts in stage's that have audience present watching the combat.

  • Fall Unknow Files
    FX_Fall.
    FX_Fall2.
    FX_Fall3.
    FX_Fall4.
    FX_Fall5.
You can here return to:

Home

Up

⚠️ **GitHub.com Fallback** ⚠️