Audio - JBGelsenorJ/Fatal-Fury-King-Of-Fighters GitHub Wiki
Source Files Link: Contains Music and SFX Individually
The FX have been extracted from Fatal Fury: King of Fighters Rom, using the following software:
- Winkawaks
- Cube Media Player
- Quicktime Player
- Adobe Audition
-Voices
In all the following effects a presenter only names the title named in the effect:
FX_AndyAndJoeVsVoicewav.
FX_AndyAndTerryVsVoice.
FX_AndyBogardVoice.
FX_BillyKaneVoice.
FX_BonusAreaVoice.
FX_DuckKingVoice.
FX_EvilLaugh.
FX_FightVoice.
FX_FinalRoundVoice.
FX_GeeseScreamFall.
FX_HwaJaiVoice.
FX_JoeAndAndyVsVoice.
FX_JoeAndTerryVsVoice.
FX_JoeHigashiVoice.
FX_MichaelMaxVoice.
FX_OhGodVoice.
FX_ReadyVoice.
FX_RichardMeyerVoice.
FX_TerryAndAndyVs.
FX_TerryAndJoeVsVoice.
FX_TerryBogardVoice.
FX_TungFuRueVoice.
FX_VersusVoice.
FX_YouLoseVoice.
*Special Attacks
FX_BurnKnuckleAttackTerryBogardVoice.
FX_HishokenAttackAndyBogardVoice.
FX_HurricaneUpAttackJoeHigashiVoice.
FX_PowerWaveAttackTerryBogardVoice.
FX_RepukkenAttackGeeseVoice.
FX_SlashKickAttackJoeHigashiVoice.
-FX
FX_Bonus: Starts when you get a Bonus.
FX_BonusCoins : Starts when you win a combat.
FX_BonusLose: Starts when you lose a Bonus Stage.
FX_BonusStage: Starts when you are in a Bonus Stage or choosing Difficulty.
FX_BonusWin: Starts when you win a Bonus Stage.
FX_ChooseSelection: Starts when you make a selection.
FX_ClockCountdown: Starts when combat is going to finish because you are out of time.
FX_CoinCountdown: Starts when you lose and need to insert more coins to continue playing.
FX_ContinueGame: Starts when you lose and the game ask's player if you want continue playing.
FX_Perfect: Starts when you win a round without getting any damage.
FX_Score: Starts with score screen when combat is finished.
FX_SelectHover: Starts every time you hover a selectable sprite.
FX_StageClear: Starts when you overcome a stage.
FX_Timeout: Starts when the combat time has ended.
FX_TrainLeftToRight: Starts when a train appears in scene.
FX_TrainRightToLeft: Same as before but only change de original sound from Right to Left.
FX_WinnerScreen: Starts when you win a combat.
FX_audience: Starts in stage's that have audience present watching the combat.
-
Fall Unknow Files
FX_Fall.
FX_Fall2.
FX_Fall3.
FX_Fall4.
FX_Fall5.
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