Art - JBGelsenorJ/Fatal-Fury-King-Of-Fighters GitHub Wiki

Art

Content

Mood analysis

Fatal Fury: King of fighters is a pixel-art game trying to honor the aesthetic of the japanase manga and occidental comic of the 80's/90's. Using characters of different ethnic groups and nationalities to (kinda) represent every possible buyer. The era in which the game art is based is mostly the same of the decade where the game was done but with some inspiration on the famous kung fu movies (specifically in the Pao Pao cafe, Howard Arena and Geese building). Nevertheless it also tried (like we said before) to feel like a worldwide experience so it replicated some enviroments that could be familiar with non-asian players, for example there is a map replicating the Golden Gate Bridge of San Francisco or some crowded beach.

Going back to the characters we can appreciate the big differences between them, the variety goes from a wise old kung fu master to a masked wrestling fighter or a mohawk hair styled street fighter.

Concept art gallery:

Main trio:

Characters

Early concept art with later discarded characters

Some of the Masami Obari - Fatal Fury Art Book published in 1994 concepts:

This book contains some of the artwork for both videogames and anime adaptations.

Sprites

Terry Bogard

Andy Bogard

Joe Higashi

Michael Max

Rayden

Geese Howard

Duck King

Hwa Jai

Billy Kane

Richard Meyer

Tung Fu Rue

If you want to check al de UI sprites you can do it here: https://github.com/JBGelsenorJ/Proyecto1-Citm/tree/Wiki_Assets/Source/UI

Level art

For explanation purposes we are going to show here animated gifs of how the level looks like, if you want to see all the layers that integrated makes the map you can check them here: https://github.com/JBGelsenorJ/Proyecto1-Citm/tree/Wiki_Assets/Source/Sprites/Stage%20Sprites

Note: If you wonder why the levels are split in layers is because of the animations and the parallax effect, in this game for example when you jump the background and the front move at different speeds so for replicating this effect we have to keep them separated until development

1. Pao Pao Cafe

This cafe is owned by Richard Meyers so is obvious that you'll fight him here, this is usually the place where Duck King like to go to get a drink. The aesthetic kinda reminds to a kung fu movie scene.

2. Sound Beach

On this level you fight versus Michael Max the ex-professional boxer.

3. Howard Arena

On this level you fight versus Tung Fu Rue, the former master of Terry and Andy. Depending of the round you are fighting it is raining.

4. The west subway:

Here you face Duck King and exceptionaly if you want a fight Player vs Player this will be the map automatically assigned.

5. Happy Park

This is the place of the fight versus Hwa Jai.

6. Dream Amusement Park

Here it tooks place the fight versus Raiden.

7. South Town Village

Here you face Billy Kane, is an obvious homage to the Golden Gate Bridge.

8. Geese building

Level of the final fight versus Geese Howard.

Additional art

Covers of the game:


Prologue comic:


Soundtrack CD


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