Patch Notes for Alpha 0.2.3 The Exploration Update. - ItsBrendo/the-nuclear-wasteland GitHub Wiki
MODS ADDED
- PyroTech - A mod to make early game progression interesting.
- Ice & Fire - Dragons & other dangerous @!#& in the wildlands? Yes.
- Better Mineshafts - Because we already have Better Caves.. Might as well have both? Right? Right?..
- Chisel & Bits - So you can make tiny but awesome creations while suffering from Radiation..
- Flan's Mod - Ah. Good ol' Flans. It was inevitable this was going to be added. SoonTM it will be hard to obtain the stuff however.
- Natures Compass - So you can visit all the new biomes without stress.. That's a joke :P
- Neat - So you feel like you're playing WoW in Minecraft with the Over head health bars and all that.
- Tumbleweed - Free stuff rolling around in the wind? Yes please.
MODS REMOVED
- Mob Sunscreen - Causing too many issues with mob generation.
- Quite a few useless / unused mods.
CHANGES MADE
- ADDED 4 New biomes! Nuclear Forest, Nuclear Wildlands, Nuclear Swamp and Nuclear Wasteland.
- Added a few new mobs and ores.
- Changed the generation a LOT. New sky color, fog color and certain blocks have been replaced within the world.
- Added a MiniMap theme which suits the pack.
- Added a Custom quest line for PyroTech to take you through the basics. Credits to Changwazzer in Discord for this.
- Added new foods which help the fight against Radiation.
- Nerfed the effects and speed of Radiation.
- Too many more little changes to mention. But they're good!
BUGS FIXED
- Fixed a huge amount of mobs spawning as soon as the world loads for the first time.
- So many little bugs that were potentially game breaking.
SERVER CHANGES
- Improved CPU usage of the server.
Thanks for playing the modpack! You can track future changes here: https://github.com/ItsBrendo/the-nuclear-wasteland/projects/1