Patch Notes for Alpha 0.2.2 - ItsBrendo/the-nuclear-wasteland GitHub Wiki

MODS ADDED

  • Tinker's Construct - It's back!
  • Storage Drawers - Better than normal chests, Worse than the ME System.
  • Mob Sunscreen - Why do Zombies and Skele's deserve to burn anyways?

MODS REMOVED

  • None.

CHANGES MADE

  • Updated ItemCollectors to 1.0.11 (was 1.0.10).
  • betteranimalsplus.cfg: Changed the spawn rate of Tarantulas.
  • clayspawn.cfg: Clay now spawns at a rate of 75% (was 50%).
  • nuclearcraft.cfg:
    • Radiation is now more punishing.
    • Removed the mining fatigue effect in replacement of nausea.
    • The hunger effect now comes into effect quicker than what mining fatigue did.
    • Radiation now kills you quicker then what it did.
    • The hazmat suit now protects you more.
    • Buffed the effect radiation has on hostile mobs.
    • Other small changes.
  • incontrol: Spiders and Zombies now spawn as Tarantulas and Zombie Villagers.
  • biometweaker: Added slimes to the world.
  • tinkerscontruct: Disabled reinforcement plates.

BUGS FIXED

  • Mobs now spawn in the nether, end and other locations that were not previously.

SERVER CHANGES

  • Added scripts folder with the correct scripts to reference the client.

Thanks for playing the modpack! You can track future changes here: https://github.com/ItsBrendo/the-nuclear-wasteland/projects/1