Patch Notes for Alpha 0.2.2 - ItsBrendo/the-nuclear-wasteland GitHub Wiki
MODS ADDED
- Tinker's Construct - It's back!
- Storage Drawers - Better than normal chests, Worse than the ME System.
- Mob Sunscreen - Why do Zombies and Skele's deserve to burn anyways?
MODS REMOVED
- None.
CHANGES MADE
- Updated ItemCollectors to 1.0.11 (was 1.0.10).
- betteranimalsplus.cfg: Changed the spawn rate of Tarantulas.
- clayspawn.cfg: Clay now spawns at a rate of 75% (was 50%).
- nuclearcraft.cfg:
- Radiation is now more punishing.
- Removed the mining fatigue effect in replacement of nausea.
- The hunger effect now comes into effect quicker than what mining fatigue did.
- Radiation now kills you quicker then what it did.
- The hazmat suit now protects you more.
- Buffed the effect radiation has on hostile mobs.
- Other small changes.
- incontrol: Spiders and Zombies now spawn as Tarantulas and Zombie Villagers.
- biometweaker: Added slimes to the world.
- tinkerscontruct: Disabled reinforcement plates.
BUGS FIXED
- Mobs now spawn in the nether, end and other locations that were not previously.
SERVER CHANGES
- Added scripts folder with the correct scripts to reference the client.
Thanks for playing the modpack! You can track future changes here: https://github.com/ItsBrendo/the-nuclear-wasteland/projects/1