Nodes - IsaacMulcahy/RPG-AI-SYSTEM-WIKI GitHub Wiki
here. This will be kept for a while and will eventually be removed.
This wiki has now moved toAction
These nodes are used across both the 'Job System' and the 'Need System'.
Properties
Name | Type | Description |
---|---|---|
Action | ACTION TYPE | Used to select the action to perform |
Look | Look Mutation | Used to apply a 'Looking' Mutation to the action during the endpoint behavior |
Update Each Loop | Boolean | Forces the destination to be calculated each pass (useful if the destination is something moving) |
Item Needed | ------ | ----- |
Name | ITEMS (enum) | What item is needed or what Item to find (NULL = ANY/NONE) |
Type | ITEMS_TYPES (enum) | What item type is needed (NULL = ANY/NONE) |
Item Ownership | Ownership (enum) | What can the item be a member of |
Set Reserved | Boolean | Should the system set the item to be reserved so no other agents use it |
Set In Use | Boolean | Should the system set the item in use when using it, this can trigger animations on the object |
No Reset of Item | Boolean | Does the item reset the reserve and In Use on the end of this action |
Endpoint Behavior | Endpoint Behavior | Manages wait time and animations to play on the end of the action |
----- | ------ | ----- |
Output | Item | If an Item is selected then it will spawn in (replacing the one in the 'Use Spot' if the agent is using an item) |
Weighting | ------ | ----- |