Debugging Help - IsaacMulcahy/RPG-AI-SYSTEM-WIKI GitHub Wiki
here. This will be kept for a while and will eventually be removed.
This wiki has now moved toLogging
This is logging that is done within the Unity Console
Start Up
When a scene starts the system will log how many of each type of the Job System was loaded into the Civil Manager
Action or Method
FailedWhen an action fails a Warning console log will be created, providing the Guid reference of the Action as well as the name and the item needed. This will then make the NPC try another method so a log will be made stating the Method failed providing the id and name if available.
Gizmos Colour Code
Gizmos are only shown on selection of the object and provide some useful information.
Houses
Desc | Colour |
---|---|
Entrance | Black |
Workplaces
Desc | Colour |
---|---|
Entrance | Black |
NPC
Desc | Colour |
---|---|
Home Entrance | Green |
Workplace Entrance | Blue |
Look At Location | Magenta |
Way point path | Red |
Method from Job System | N/A |
Action from Job System | N/A |
Frequently Known Issues
Region can't find a Workplace nor House
TheA Workplace or House must be on layer 'Civil' and have a collider for it to be found by the AI system, this was implemented to increase performance by removing the need to check each GameObject to see if it has the component.
Region has a House and Workplace but no NPC is created
TheA Workplace requires Job data to be added, this is done by selecting the Workplace and adding to the JobData field, this section has a Job type (This is the name of the Job) and can have more than one position. The Houses has a default of five max residents but this could have been changed so is worth checking.
Region has a House with more than zero max residents and a Workplace with Jobs setup but no NPC is created
TheThis is down to the local Region character pool not having a character which fits the requirements. This could be either from the character pool being empty or the job needs a unique one (e.g. it doesn't use the shared pool and need a specific one defined).
NPC can't find it?
A Item exists within the scene but theAn Item must be on layer 'Resource' and have a collider for it to be found by the AI system, this was implemented to increase performance by removing the need to check each GameObject to see if it has the component. If it is a check for 'owned' Items then the workplace of the NPC needs a reference to it in Assets.
NPC get's stuck trying to reach a location
MyA common cause of this is the node height being too far from the ground, this results in the NPC never getting close enough to trigger the action as completed. Reasoning Y-axis is taken into account is to allow for 3D movement.
What happens if a stage fails?
A breakdown of what happens is explained here
Why are they not heading to work?
Each job type and workplace can have their own work times, make sure the time is between them. Local workplace times need to be enabled, if not the global job workplace time will be used. Time can be checked by looking at the Game Manager
They all have jobs and work places which are valid but they are doing nothing?
A common cause of this is not having the AI Orchestrator added to the scene. If you add this GameObject in this will resolve the issue