Woot WootCfg - Ipsis/Woot GitHub Wiki
Woot Configuration (woot.cfg)
The main configuration file to specify default values.
Client Category
| Config | Description |
|---|---|
| simpleLayout | Enable the color only rendering with the layout block |
Factory Category
| Config | Description |
|---|---|
| allowAnvilVanillaCrafting | Add vanilla crafting recipes for some anvil recipes |
| allowXpGeneration | false=disable recipes for XP upgrades |
| deathXp | N/A |
| factoryTier | N/A |
| killCount | The default number of mobs to kill to program the Ender Shard. |
| massFx | The default function to apply to the mass upgrade when calculating power cost. 0-linear, 1-base2, 2-base3. |
| numMobs | The default number of mobs to spawn. |
| spawnTicks | The default number of ticks it takes to spawn a mob. |
| spawnUnits | N/A |
| t1UnitsMax | The maxmimum number of spawn units a Tier I factory can handle. |
| t2UnitsMax | The maxmimum number of spawn units a Tier II factory can handle. |
| t3UnitsMax | The maxmimum number of spawn units a Tier III factory can handle. |
| t4UnitsMax | The maxmimum number of spawn units a Tier IV factory can handle. |
Factory Power
| Config | Description |
|---|---|
| powerPerSpawnUnit | Power cost per spawn unit. |
| strictPower | Factory must get the required power per tick, or the power is consumed and lost. |
| t1PowerMax | Maximum power that a Tier I cell can hold. |
| t1PowerRxTick | Maximum power that a Tier I cell can receive per tick. |
| t2PowerMax | Maximum power that a Tier II cell can hold. |
| t2PowerRxTick | Maximum power that a Tier II cell can receive per tick. |
| t3PowerMax | Maximum power that a Tier III cell can hold. |
| t3PowerRxTick | Maximum power that a Tier III cell can receive per tick. |
| t4PowerMax | Maximum power that a Tier IV cell can hold. |
| t4PowerRxTick | Maximum power that a Tier IV cell can receive per tick. |
General Category
| Config | Description |
|---|---|
| learnTicks | Number of ticks that a factory will wait between spawns, when learning the drops of a mob. |
| sampleSize | Number of mobs that a factory will spawn to learn from. |
| headhunter1DropChance | Chance of the Headhunter I enchant dropping a skull |
| headhunter2DropChance | Chance of the Headhunter II enchant dropping a skull |
| headhunter3DropChance | Chance of the Headhunter III enchant dropping a skull |
Upgrades Category
Decapitation
| Config | Description |
|---|---|
| decap1PowerTick | The power cost per tick to run the Decapitation I upgrade |
| decap2PowerTick | The power cost per tick to run the Decapitation II upgrade |
| decap3PowerTick | The power cost per tick to run the Decapitation III upgrade |
| decap1Param | The chance to generate a skull for Decapitation I |
| decap1Param | The chance to generate a skull for Decapitation II |
| decap3Param | The chance to generate a skull for Decapitation III |
Efficiency
| Config | Description |
|---|---|
| eff1PowerTick | The power cost per tick to run the Efficiency I upgrade |
| eff2PowerTick | The power cost per tick to run the Efficiency II upgrade |
| eff3PowerTick | The power cost per tick to run the Efficiency III upgrade |
| eff1Param | Percentage of power saved for Efficiency I |
| eff2Param | Percentage of power saved for Efficiency II |
| eff3Param | Percentage of power saved for Efficiency III |
Looting
| Config | Description |
|---|---|
| looting1PowerTick | The power cost per tick to run the Looting I upgrade |
| looting2PowerTick | The power cost per tick to run the Looting II upgrade |
| looting3PowerTick | The power cost per tick to run the Looting III upgrade |
| looting1Param | N/A |
| looting2Param | N/A |
| looting3Param | N/A |
Mass
| Config | Description |
|---|---|
| mass1PowerTick | The power cost per tick to run the Mass I upgrade |
| mass2PowerTick | The power cost per tick to run the Mass II upgrade |
| mass3PowerTick | The power cost per tick to run the Mass III upgrade |
| mass1Param | The number of mobs to spawn for the Mass I upgrade |
| mass2Param | The number of mobs to spawn for the Mass II upgrade |
| mass3Param | The number of mobs to spawn for the Mass III upgrade |
Rate
| Config | Description |
|---|---|
| rate1PowerTick | The power cost per tick to run the Rate I upgrade |
| rate2PowerTick | The power cost per tick to run the Rate II upgrade |
| rate3PowerTick | The power cost per tick to run the Rate III upgrade |
| rate1Param | The percentage reduction is spawn time for the Rate I upgrade |
| rate2Param | The percentage reduction is spawn time for the Rate II upgrade |
| rate3Param | The percentage reduction is spawn time for the Rate III upgrade |
XP
| Config | Description |
|---|---|
| xp1PowerTick | The power cost per tick to run the XP I upgrade |
| xp2PowerTick | The power cost per tick to run the XP II upgrade |
| xp3PowerTick | The power cost per tick to run the XP III upgrade |
| xp1Param | The percentage of XP generate for the XP I upgrade |
| xp2Param | The percentage of XP generate for the XP II upgrade |
| xp3Param | The percentage of XP generate for the XP III upgrade |