Woot WootCfg - Ipsis/Woot GitHub Wiki
Woot Configuration (woot.cfg)
The main configuration file to specify default values.
Client Category
Config |
Description |
simpleLayout |
Enable the color only rendering with the layout block |
Factory Category
Config |
Description |
allowAnvilVanillaCrafting |
Add vanilla crafting recipes for some anvil recipes |
allowXpGeneration |
false=disable recipes for XP upgrades |
deathXp |
N/A |
factoryTier |
N/A |
killCount |
The default number of mobs to kill to program the Ender Shard. |
massFx |
The default function to apply to the mass upgrade when calculating power cost. 0-linear, 1-base2, 2-base3. |
numMobs |
The default number of mobs to spawn. |
spawnTicks |
The default number of ticks it takes to spawn a mob. |
spawnUnits |
N/A |
t1UnitsMax |
The maxmimum number of spawn units a Tier I factory can handle. |
t2UnitsMax |
The maxmimum number of spawn units a Tier II factory can handle. |
t3UnitsMax |
The maxmimum number of spawn units a Tier III factory can handle. |
t4UnitsMax |
The maxmimum number of spawn units a Tier IV factory can handle. |
Factory Power
Config |
Description |
powerPerSpawnUnit |
Power cost per spawn unit. |
strictPower |
Factory must get the required power per tick, or the power is consumed and lost. |
t1PowerMax |
Maximum power that a Tier I cell can hold. |
t1PowerRxTick |
Maximum power that a Tier I cell can receive per tick. |
t2PowerMax |
Maximum power that a Tier II cell can hold. |
t2PowerRxTick |
Maximum power that a Tier II cell can receive per tick. |
t3PowerMax |
Maximum power that a Tier III cell can hold. |
t3PowerRxTick |
Maximum power that a Tier III cell can receive per tick. |
t4PowerMax |
Maximum power that a Tier IV cell can hold. |
t4PowerRxTick |
Maximum power that a Tier IV cell can receive per tick. |
General Category
Config |
Description |
learnTicks |
Number of ticks that a factory will wait between spawns, when learning the drops of a mob. |
sampleSize |
Number of mobs that a factory will spawn to learn from. |
headhunter1DropChance |
Chance of the Headhunter I enchant dropping a skull |
headhunter2DropChance |
Chance of the Headhunter II enchant dropping a skull |
headhunter3DropChance |
Chance of the Headhunter III enchant dropping a skull |
Upgrades Category
Decapitation
Config |
Description |
decap1PowerTick |
The power cost per tick to run the Decapitation I upgrade |
decap2PowerTick |
The power cost per tick to run the Decapitation II upgrade |
decap3PowerTick |
The power cost per tick to run the Decapitation III upgrade |
decap1Param |
The chance to generate a skull for Decapitation I |
decap1Param |
The chance to generate a skull for Decapitation II |
decap3Param |
The chance to generate a skull for Decapitation III |
Efficiency
Config |
Description |
eff1PowerTick |
The power cost per tick to run the Efficiency I upgrade |
eff2PowerTick |
The power cost per tick to run the Efficiency II upgrade |
eff3PowerTick |
The power cost per tick to run the Efficiency III upgrade |
eff1Param |
Percentage of power saved for Efficiency I |
eff2Param |
Percentage of power saved for Efficiency II |
eff3Param |
Percentage of power saved for Efficiency III |
Looting
Config |
Description |
looting1PowerTick |
The power cost per tick to run the Looting I upgrade |
looting2PowerTick |
The power cost per tick to run the Looting II upgrade |
looting3PowerTick |
The power cost per tick to run the Looting III upgrade |
looting1Param |
N/A |
looting2Param |
N/A |
looting3Param |
N/A |
Mass
Config |
Description |
mass1PowerTick |
The power cost per tick to run the Mass I upgrade |
mass2PowerTick |
The power cost per tick to run the Mass II upgrade |
mass3PowerTick |
The power cost per tick to run the Mass III upgrade |
mass1Param |
The number of mobs to spawn for the Mass I upgrade |
mass2Param |
The number of mobs to spawn for the Mass II upgrade |
mass3Param |
The number of mobs to spawn for the Mass III upgrade |
Rate
Config |
Description |
rate1PowerTick |
The power cost per tick to run the Rate I upgrade |
rate2PowerTick |
The power cost per tick to run the Rate II upgrade |
rate3PowerTick |
The power cost per tick to run the Rate III upgrade |
rate1Param |
The percentage reduction is spawn time for the Rate I upgrade |
rate2Param |
The percentage reduction is spawn time for the Rate II upgrade |
rate3Param |
The percentage reduction is spawn time for the Rate III upgrade |
XP
Config |
Description |
xp1PowerTick |
The power cost per tick to run the XP I upgrade |
xp2PowerTick |
The power cost per tick to run the XP II upgrade |
xp3PowerTick |
The power cost per tick to run the XP III upgrade |
xp1Param |
The percentage of XP generate for the XP I upgrade |
xp2Param |
The percentage of XP generate for the XP II upgrade |
xp3Param |
The percentage of XP generate for the XP III upgrade |