Woot WootCfg - Ipsis/Woot GitHub Wiki

Woot Configuration (woot.cfg)

The main configuration file to specify default values.

Client Category

Config Description
simpleLayout Enable the color only rendering with the layout block

Factory Category

Config Description
allowAnvilVanillaCrafting Add vanilla crafting recipes for some anvil recipes
allowXpGeneration false=disable recipes for XP upgrades
deathXp N/A
factoryTier N/A
killCount The default number of mobs to kill to program the Ender Shard.
massFx The default function to apply to the mass upgrade when calculating power cost. 0-linear, 1-base2, 2-base3.
numMobs The default number of mobs to spawn.
spawnTicks The default number of ticks it takes to spawn a mob.
spawnUnits N/A
t1UnitsMax The maxmimum number of spawn units a Tier I factory can handle.
t2UnitsMax The maxmimum number of spawn units a Tier II factory can handle.
t3UnitsMax The maxmimum number of spawn units a Tier III factory can handle.
t4UnitsMax The maxmimum number of spawn units a Tier IV factory can handle.

Factory Power

Config Description
powerPerSpawnUnit Power cost per spawn unit.
strictPower Factory must get the required power per tick, or the power is consumed and lost.
t1PowerMax Maximum power that a Tier I cell can hold.
t1PowerRxTick Maximum power that a Tier I cell can receive per tick.
t2PowerMax Maximum power that a Tier II cell can hold.
t2PowerRxTick Maximum power that a Tier II cell can receive per tick.
t3PowerMax Maximum power that a Tier III cell can hold.
t3PowerRxTick Maximum power that a Tier III cell can receive per tick.
t4PowerMax Maximum power that a Tier IV cell can hold.
t4PowerRxTick Maximum power that a Tier IV cell can receive per tick.

General Category

Config Description
learnTicks Number of ticks that a factory will wait between spawns, when learning the drops of a mob.
sampleSize Number of mobs that a factory will spawn to learn from.
headhunter1DropChance Chance of the Headhunter I enchant dropping a skull
headhunter2DropChance Chance of the Headhunter II enchant dropping a skull
headhunter3DropChance Chance of the Headhunter III enchant dropping a skull

Upgrades Category

Decapitation

Config Description
decap1PowerTick The power cost per tick to run the Decapitation I upgrade
decap2PowerTick The power cost per tick to run the Decapitation II upgrade
decap3PowerTick The power cost per tick to run the Decapitation III upgrade
decap1Param The chance to generate a skull for Decapitation I
decap1Param The chance to generate a skull for Decapitation II
decap3Param The chance to generate a skull for Decapitation III

Efficiency

Config Description
eff1PowerTick The power cost per tick to run the Efficiency I upgrade
eff2PowerTick The power cost per tick to run the Efficiency II upgrade
eff3PowerTick The power cost per tick to run the Efficiency III upgrade
eff1Param Percentage of power saved for Efficiency I
eff2Param Percentage of power saved for Efficiency II
eff3Param Percentage of power saved for Efficiency III

Looting

Config Description
looting1PowerTick The power cost per tick to run the Looting I upgrade
looting2PowerTick The power cost per tick to run the Looting II upgrade
looting3PowerTick The power cost per tick to run the Looting III upgrade
looting1Param N/A
looting2Param N/A
looting3Param N/A

Mass

Config Description
mass1PowerTick The power cost per tick to run the Mass I upgrade
mass2PowerTick The power cost per tick to run the Mass II upgrade
mass3PowerTick The power cost per tick to run the Mass III upgrade
mass1Param The number of mobs to spawn for the Mass I upgrade
mass2Param The number of mobs to spawn for the Mass II upgrade
mass3Param The number of mobs to spawn for the Mass III upgrade

Rate

Config Description
rate1PowerTick The power cost per tick to run the Rate I upgrade
rate2PowerTick The power cost per tick to run the Rate II upgrade
rate3PowerTick The power cost per tick to run the Rate III upgrade
rate1Param The percentage reduction is spawn time for the Rate I upgrade
rate2Param The percentage reduction is spawn time for the Rate II upgrade
rate3Param The percentage reduction is spawn time for the Rate III upgrade

XP

Config Description
xp1PowerTick The power cost per tick to run the XP I upgrade
xp2PowerTick The power cost per tick to run the XP II upgrade
xp3PowerTick The power cost per tick to run the XP III upgrade
xp1Param The percentage of XP generate for the XP I upgrade
xp2Param The percentage of XP generate for the XP II upgrade
xp3Param The percentage of XP generate for the XP III upgrade