Woot Changelog - Ipsis/Woot GitHub Wiki

1.11.2-1.0.0

Fixes

  • fix itemstack checks against null [#243]

1.11.2-0.3.0 (alpha)

Fixes

  • doDaylightCycle false now works (ported from 1.10.2 version)
  • Fixed config mod names [#188]
  • Use the new Dragon name [#216]
  • Ignore incorrectly registered mobs [#219]
  • Blacklist Blood Magic daemon wills [#221]
  • Force Ender Dragon prism creation [#216]

1.11.2-0.2.0 (alpha)

Note: This uses a slight different way (experimental) of determining mob types. Previous prisms and programmed mob controller may not work correctly.

Fixes

  • No Wither spawning [#187]

Features

  • Feature parity with 1.10.2-1.4.0
  • Enabled Blood Magic support

1.11.2-0.1.1 (alpha)

Fixes

  • Fix energy capability reporting [#141]

1.11.2-0.1.0 (alpha)

Features

  • First 1.11.2 release
  • Equivalent to 1.10.2-1.2.5 features
  • No BloodMagic support at present

1.10.2-1.4.1

Features

  • New config option to fully disable XP generation [#207]
  • Sneak use XP shards to use full stack [#215]

Fixes

  • Blacklist Natura Nether Spiders [#210]
  • Fix use of default values instead of user values for some config settings [#214]
  • Fix doDaylightCycle false [#218]

1.10.2-1.4.0

NOTE: The configuration file(s) for this mod have been moved to config/woot/ This is to allow for the creation of the extra config/woot/woot_spawnreq.json file. See https://github.com/Ipsis/Woot/wiki/Woot-ConfigFile for more information.

Features

  • Allow specifying of item/fluid per mob spawned [#150]
    • If items are required then they must be in a chest above the mob controller
    • If fluid it required then it must be in a tank above the mob controller
    • Right click the factory to see the requirements for the current factory

Fixes

  • Respect the Ender Dragon drop chances [#196] - thanks dogboy21!
  • Fix translations [#183][#184]
  • Acceleration wands will no longer speed up the factory [#160]
  • Small tweak to Blood Magic support to help filling the Altar/tanks [#162]

Known Issues

  • Will not work if doDaylightCycle=false

1.10.2-1.3.1

Due to a really stupid mistake on my part with bounding boxes, you may be getting strange loot from your factories. If you have been using 1.10.2-1.3.0 and this is happening, then run "/woot flush all" to reset the loot information.

Features

  • Chinese/ Chinese Taiwan translations by useenzhekoay

Fixes

  • Fix bounding box error [#182] - really important!

1.10.2-1.3.0

Features

  • Ender Dragon now supported and defaults to on via globalAllowEnderDragon=true
    • Default drops are for vanilla and Draconic Evolution. [#48, #144, #148]
    • Drops and spawn/death values fully configurable in config file
  • Spawn progress now shown in TOP. Will turn red at 100% if not enough power provided in time [#118]
  • Added config control for the internal power buffer of the factory [#142]
  • Blacklisted Botania to respect the progression built into that mod [#137]
  • Recipes updated to allow AE crafting [#138]
  • Learning loot box now moved to just under built height, no bedrock restriction [#172]
  • Changed Dye->Die as I cannot spell [#156]

Fixes

  • Loot box exploit fixed [#146]
  • Blacklisted WitherCrumbs to stop crash [#140]

1.10.2-1.2.7

Features

  • Blacklist some mobs that don't work well with the loot learning mechanics (thanks to JaSpr)
    • ArsMagica2 - Dryad
    • AbyssalCraft - Lesser Dread Beast, Greather Dread Spawn, Chagaroth
    • Draconic Evolution - Chaos Guardian
  • Blacklist some mobs that are a bit cheaty to allow to farm in the factory
    • AbyssalCraft - Shadow Boss, Jzahar
    • Roots - Sprite Guardian

Fixes

  • Fix potential crash on startup where loot.json exists but is empty [#153]

1.10.2-1.2.6

Fixes

  • Fix energy capability reporting [#149] - yes I forgot to backport the fix

1.10.2-1.2.5

Features

  • Added tooltips to extender and proxy [#133]
  • Guide block now displays textures [#132]
  • Clearer docs in manual for BloodMagic support [#131]
  • Better blacklisting of items and mods [#129]
  • Uses Forge power API [#104]

Fixes

  • Now allows >32000RF/tick internal power usage [#135]

1.10.2-1.2.4

Fixes

  • Fix hidden simple recipes for upgrade [#126]
  • Add internal blacklist for nbt based drops [#127]

1.10.2-1.2.3

Fixes

  • Fix inventory code so ALL loot is put into the inventories [#124]
  • Fix crash on startup when TOP was not installed [#125]

1.10.2-1.2.2

Features

  • TOP will now display drops and drop chance when in extended view on the factory block [#112]
  • Randomize damage values on dropped loot [#115]
  • Extend mob blacklisting/whitelisting to cover factory block [#117]
    • Previously this only applied when capturing the mob

Fixes

  • Blacklist Cyberware mobs [#113]
    • Not all the mob drops where happening due to [#114] and the way that the two mods interact.
    • I decided to blacklist the mod, as Flaxbeard intends people to fight mobs to progress in his mod.
  • Call doSpecialSpawn when learning mob kills to allows mods to add special spawn mechanics [#114]
  • Books using enchanted books are now more flexible with book nbt [#119]
  • Fixed logging crashing when a path with '%' was being logged as a string [#121]

1.10.2-1.2.1

Features

  • Ritual Of The Infernal Machine now fills tank or Altar
  • Ritual Of The Infernal Machine now has the same distance to factory and distance to Altar of the Well Of Suffering

1.10.2-1.2.0

Features

  • Make config file mob names case insensitive [#110]
  • Added decapitate enchant for vanilla head drops [#108]
  • Mob controller can be cleared in a crafting table [#102]
  • Support the Elder Guardian [#101]

Bugs

  • Fix pickup of drops from the LootBag mod [#109]
  • XP II Upgrade now gives the correct XP boost [#103]
  • Set Wither Skeleton to the correct tier [#110]

1.10.2-1.1.0

Features

  • Added support for Charged Creepers [#98]
  • Added EnderIO Vat recipe to turn XP shards into liquid XP [#34]
  • Added Blood Magic support, if that mod is installed - Ritual Of The Infernal Machine as an alternative to the Well Of Suffering, which will cause the factory to output Life Essence. You have to reached a level in Blood Magic that would allow you to create the Well Of Suffering ritual. This support does NOT allow you to bypass any of the normal Blood Magic progression. [#81]

1.10.2-1.0.0

Features

  • Proxy now accepts redstone signal [#97]
  • New recipe for changing structure block to casing [#91]
  • New recipe for clearing a programmed prism [#93]
  • A manual .... sort of. Yes it is WIP, no it is not fancy

1.10.2-0.2.7-beta - The Swampy Update

Please remove the woot.cfg file to ensure that you are using the most recent power values.

Features

  • Power now balanced around multiples of a "Fully Operational EnderIO Stirling Generator"
  • Dye recipe costs have been reduced in terms of obsidian required

Fixes

  • Try again to fix the mob drops spawning while learning drops from certain mods [#90]
  • Add the give command synopsis to the woot command help [#89]
  • Mob specific spawn costs in the config file fixed

1.10.2-0.2.6-beta

Please remove the woot.cfg file to ensure that the new power values are being used, if you are using the 1.10.2 version for the first time.

Features

  • Added extender and proxy block to allow inventories and power connection below the factory. [#76]
    • Vertical column of extender blocks below factory, then proxy block at the end extender blocks.
  • Factory now stores 10,000,000 RF
  • Cleanup of the woot command

Fixes

  • Fixed the tier name in tooltips [#86]

1.10.2-0.2.5-alpha

For all alpha release, please remove the Woot/loot.json file before starting your game.

Fixes

  • Changed how I capture items from mods that spawn items in the world, rather than using the event drop list. This closes the exploit of players dropping items near the factory and the controller vanishing when broken. [#87]

1.10.2-0.2.4-alpha

Please remove your Woot.cfg file to ensure that the new power values etc are being used. If you add new mods with new mob drops, then it is recommended to remove the Woot/loot.json file as well to force all the factories to relearn.

Features

  • "Naughty" mods that spawn items in LivingDropsEvent rather than adding to the drop list, will now have their items hoovered up during the learning phase. This means that those items will now be counted towards mob loot drops. Of course if you drop anything near the factory then you will lose it as well!
  • Reworked the power calculation. Feedback is appreciated on if it is too expensive, too cheap still etc.

Fixes

  • Recipes now handle enchanted books correctly - no really I've fixed it this time [#79]
  • Blaze can be used in T4 factories [#80]

1.10.2-0.2.3-alpha

Fixes

  • Recipes now use the correct type of books [#73]

1.10.2-0.2.2-alpha

Features

  • Forge 1.10.2-12.18.0.2010

Fixes

  • Allow the user to create UnderIron [#70]

1.10-0.2.1-alpha

Features

  • Statistics based loot generation
  • Persistent loot data over game save/load [woot/loot.json]
  • Tier IV added
  • New progression system
  • New option to remap the XP cost of a mob
  • New admin command to give you a programmed prism
  • New admin command to show learned items and their drop rate
  • New config option to blacklist loot drops
  • New config option to enable whitelisting of mobs in the prism - will override the blacklist

Fixes

  • Fixed the reversed order of decapitation upgrades

1.10-0.1.0-beta

Features

  • Fixup build for 1.10 based off 1.9.4-0.3.0-beta
  • Forge 1.10-12.18.0.2000-1.10.0