Draw - Inf512-MotorolaScienceCup/gra-PANG GitHub Wiki
Draw
Odpowiada za rysowanie. Podobnie jak Update wywołuje odpowiednie funkcje rysujące na podstawie aktualnego stanu gry. Na samym początku obraz jest czyszczony, a dopiero potem nakładane są na niego tektury.
void Game::Draw() {
// Draw
BeginDrawing();
ClearBackground(RAYWHITE);
DrawBackground();
if (state == State::ACTIVE) {
DrawPanel();
DrawSprites();
}
switch (state) {
case State::ACTIVE:
break;
case State::MAIN_MENU:
mainMenu.Draw();
break;
case State::MOD_MENU:
modMenu.Draw();
break;
case State::DIFFLVL_MENU:
diffLvlMenu.Draw();
break;
case State::PAUSED:
ingameMenu.Draw();
break;
case State::LEVEL_FINISHED:
DrawEndLevel();
break;
case State::GAME_START:
DrawGameStart();
break;
case State::GAME_OVER:
DrawGameOver();
break;
case State::GAME_FINISHED:
DrawEndGame();
break;
case State::LEVEL_SELECTOR:
DrawLevelSelector();
DrawIcons();
break;
case State::RANKING:
DrawRanking();
DrawIcons();
break;
case State::SAVE_MENU:
saveMenu.Draw();
break;
case State::OVERWRITE_MENU:
overwriteMenu.Draw();
break;
case State::GAME_SAVED:
DrawGameSaved();
break;
case State::LOAD_MENU:
loadMenu.Draw();
DrawLoadMenu();
break;
case State::ERROR:
//DrawSequence("Unable to save file");
break;
}
EndDrawing();
}