Level 1: Turtle Graphics - IncrediCoders/Python1 GitHub Wiki
Grafika Turtle added this page on March 14, 2025
Here is a bonus article that will tell you more about what Turtle Graphics means in computer programming!
In addition to this bonus article, you can find other bonus articles that teach you the topics I covered in Level 1: Object‐Oriented Programming, Troubleshooting & Error Handling, Syntax, Methods, and Comments.
Turtle Graphics is a fun way to learn coding by drawing pictures using simple commands. You control a turtle on the screen, it's like a little robot with a pencil. You can tell it to move forward, turn, change colors, and draw shapes.
Turtle Graphics helps you understand coding ideas like steps, directions, loops, and coordinates. But instead of just numbers and words, you get to see your code in action through drawings.
TBD
Turtle Graphics is mainly used in Python. Most other languages don’t come with turtle drawing tools built-in, and need more setup or use game libraries instead. That’s why Python is a great place to start for drawing with code.
Turtle Graphics makes coding visual, fun, and creative. You're not just learning code, you’re making art with it.
TBD
Next, if you need help completing the Turtle Map project in the book, you can find help at Level 1: Help.
After you complete Level 1 in the book, you can also take on the two extra challenges to add to your Turtle Map program and learn more! When you're done, you can move on to Level 2, the Class Introductions program!
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Challenge 1: On this page, I show you how to map a different route to our school, the IncrediCoders Academy. This time, we're going to cross the bridge, over the lake.
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Challenge 2: For this challenge, I'll show you how to create a loop, so that you can have the turtle go back and forth between my house and the school, five times.
In addition to this Bonus Article and the instructions for our Level 1 challenges, we also have Online Articles, a Learning Quiz, an Unplugged Activity, and a Rewards article:
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Level 1: Online Articles - I made you a list of different web pages I found, which will help you learn more about Turtle Graphics.
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Level 1: Learning Quiz - I wrote some questions in case you want to quiz yourself about what you learned. Or you can teach others and quiz them! You'll find the answers to the quiz in the Level 1 Solutions folder.
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Level 1: Unplugged Activity - I wrote this page with more details than what you saw in the book. In this game, you'll have one person act as the Turtle, and one person is the Programmer!
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Level 1: Rewards - If you completed the Turtle Map project that we talked about in the car, then I set up this page to be your reward. You can see some illustrations of me and learn more about who I am! You'll also find the Turtle Award digital download, to show off your accomplishment!
After you're completely done with Level 1 (did you do the challenges?), then it's time to move on to Level 2! While you read through Level 2 in your book, you can check out the resources from Mrs. Scratcher, as she teaches you how to build the Class Introductions program:
I hope you had fun learning about the concept of Syntax! After all, my brother was named after it!
-- Grafika Turtle