Basics to manipulate Images - ImadABID/photograph_The_Future GitHub Wiki
typedef struct structure2{
char *path;
int l;
int h;
int add;
int size;
unsigned char *hex;
}image;
To creat a new image use:
To edit an existing image use:
typedef struct structure_of_color{
unsigned char o1;
unsigned char o2;
unsigned char o3;
}color;
typedef struct structure_of_pixel{
image img;
int x;
int y;
color couleur;
}pixel;
image set_image(char *img_path, int lenght, int hight);
To edit an existing image use:
image open(char *path);
void put_pixel(pixel px);
Write the pixel (px) in its image.pixel get_pixel(image img, int x, int y);
Get the pixel which has the coordinates(x,y) from the image img.void save_image(image img);
To save the image.
#include "src/bmp.h" int main(){image img=set_image("french_flag.bmp",256,128); color red=rgb(255,0,0); color white=rgb(255,255,255); color bleu=rgb(0,0,255); pixel px; px.img= img; int x,y; px.couleur=red; for(x=0;x<img.l/3;x++){ px.x=x; for(y=0;y<img.h;y++){ px.y=y; put_pixel(px); } } px.couleur=white; for(x=img.l/3;x<2*img.l/3;x++){ px.x=x; for(y=0;y<img.h;y++){ px.y=y; put_pixel(px); } } px.couleur=bleu; for(x=2*img.l/3;x<img.l;x++){ px.x=x; for(y=0;y<img.h;y++){ px.y=y; put_pixel(px); } } save_image(img); return 0;
}
Ce programme produit :