Progress EN (English) - Ich73/DQM2-FanTranslation GitHub Wiki

Navigation:

  1. Message
  2. Event
    1. Demo
    2. Field
  3. Banner
  4. ExeFS
  5. Font
  6. Menu
  7. Layout
  8. NaviMap

Message

[!NOTE] For more information on individual files read Message Files.

File Progress Done Comment
msg_actionhelp.binJ 288/288 (100%) โœ“
msg_actionname.binJ 361/361 (100%) โœ“
msg_battle.binJ 152/152 (100%) โœ“
msg_common.binJ 19/19 (100%) โœ“
msg_countryname.binJ 494/494 (100%) โœ“
msg_createcustom.binJ 316/316 (100%) โœ“
msg_cross.binJ 230/230 (100%) โœ“
msg_eggname.binJ 62/62 (100%) โœ“
msg_event.binJ 28/28 (100%) โœ“
msg_field.binJ 397/397 (100%) โœ“
msg_itemhelp.binJ 546/546 (100%) โœ“
msg_itemname.binJ 550/550 (100%) โœ“
msg_key.binJ 1658/1658 (100%) โœ“
msg_library.binJ 549/549 (100%) โœ“
msg_menu.binJ 1947/1947 (100%) โœ“
msg_monhelp.binJ 816/816 (100%) โœ“
msg_monstername.binJ 1012/1012 (100%) โœ“
msg_playerjob.binJ 10/10 (100%) โœ“
msg_skillname.binJ 384/384 (100%) โœ“
msg_suddennet.binJ 83/83 (100%) โœ“
msg_taiseiname.binJ 38/38 (100%) โœ“
msg_tokusei.binJ 334/334 (100%) โœ“
msg_traveler.binJ 95/95 (100%) โœ“
msg_wifi.binJ 372/372 (100%) โœ“
Total 10741/10741 (100%) 24/24

Event

Demo

[!NOTE] Files that do not contain text are not listed. For more information on individual files read Event Files.

File Progress Done Comment
... ... ...
Total 2905/2905 (100%) 236/236

Field

[!NOTE] For more information on individual files read Event Files.

File Progress Done Comment
... ... ...
Total 10750/10750 (100%) 203/203

Banner

[!NOTE] For more information read Editing the Banner.

File Status Comment
banner.cgfx โœ“

ExeFS

[!NOTE] For more information on individual modifications read Code Modifications.

Modification Status Comment
Dialogue Buffer โœ“
Item Sack Buffer โœ“
Main Character Names โœ“
Text Input Screens Order โœ“
Monster Nickname Length โœ“
Key Name Buffer โœ“
Location Name Box Width โœ“
Hardcoded Texts โœ“
File Status Comment
icon.bin โœ“ translate game title

Font

[!NOTE] For more information read Editing .bcfnt Files.

File Status Comment
FontDefault.bcfnt โœ“ use P, H and G for monster sizes
FontLarge.bcfnt โœ“

Menu

File Status Comment
staffName.nut โœ“ add fan translation team

Param

File Status Comment
MonsLibTbl.binSkillLibTbl.binActLibTbl.binTraitLibTbl.binItemTbl.binEquipEffectDataTbl.binTrophyDataTbl.binFirstKeywordTbl.binSecondKeywordTbl.bin โœ“ correct alphabetical order

Layout

[!NOTE] Only .bclim, .bclyt and .bclan files are listed, not .arc files. For more information read Editing .arc Files.

File Status Comment
title_menu_bg.bclimtitle_up_logo.bclim โœ“ translate game title and logo
op_title.bclytop_title_title.bclanttl_alph.bclimttl_kana.bclimttl_kana_w.bclimttl_key.bclim โœ“ translate game title and logo for new adventure cutscene
ir_29_00.bclimir_29_01.bclimrk_29_00.bclimrk_29_01.bclim โœ“ translate game title and logo for staffroll
attention_low.bclimattention_up.bclim โœ“ use as about screen
df_lv.bclimdf_rank.bclim โœ“ match design of df_rank.bclimchange RANK: to Rank:
btl_x2.bclimbtl_x3.bclim โœ“ translate battle speed 2ๅ€้€Ÿ as 2xtranslate battle speed 3ๅ€้€Ÿ as 3x
bonusx2.bclimbonusx4.bclim โœ“ translate battle reward bonus ใƒœใƒผใƒŠใ‚น as Bonus
pop_miss.bclim โœ“ translate attack miss ใƒŸใ‚น! to Miss!
party.bclimstandby.bclimp_party.bclimp_standby.bclimtab_party.bclimtab_standby.bclimtab_p_party.bclimtab_p_standby.bclimtab_m_keeproom.bclimtab_entry_p.bclimtab_exchange.bclimtab_member.bclimtab_my.bclimtab_partner.bclim โœ“ translate team ใƒ‘ใƒผใƒ†ใ‚ค as Teamtranslate standby team ใ‚นใ‚ฟใƒณใƒใ‚ค as Standbytranslate opposing team ็›ธๆ‰‹ใƒ‘ใƒผใƒ†ใ‚ค as VS Teamtranslate opposing standby team ็›ธๆ‰‹ใ‚นใ‚ฟใƒณใƒใ‚ค as VS Standbytranslate monster farm ้ ใ‹ใ‚Šๆ‰€ as Farmtranslate ็™ป้Œฒใƒ‘ใƒผใƒ†ใ‚ฃ as Reg. Teamtranslate ไบคๆ› as Swaptranslate ใƒกใƒณใƒใƒผ as Membertranslate ่‡ชๅˆ† as Owntranslate ็›ธๆ‰‹ as VS
start_01.bclimstart_02.bclimstart_03.bclimstart_04.bclimstart_05.bclimstart_06.bclimstart_07.bclimstart_08.bclimstart_09.bclimstart_10.bclimstart_11.bclimstart_12.bclimX_button_02.bclimX_button_03.bclimY_button.bclimY_button_01.bclimY_button_03.bclimY_button_04.bclimY_button_08.bclim โœ“ translate texts
bt_A.bclim โœ“ translate ใƒœใ‚ฟใƒณใงๆฑบๅฎš as Decision
sd_pad_l.bclimsd_pad_r.bclim โœ“ translate 3d rotate textsๅณๅ›ž่ปข and ๅทฆๅ›ž่ปข as _ and Rotate
df_ap_point.bclim โœ“ translate judge battle pointsใ‚ธใƒฃใƒƒใ‚ธใƒใ‚คใƒณใƒˆ as Judge Points
quest_start.bclytquest_start_start.bclanqst_00.bclimqst_00_02.bclimqst_01.bclimqst_01_02.bclimqst_02.bclimqst_02_02.bclimqst_03.bclimqst_03_02.bclimqst_04.bclimqst_04_02.bclimqst_05.bclimqst_05_02.bclim โœ“ translate quest start messageใ‚ฏใ‚จใ‚นใƒˆใ‚นใ‚ฟใƒผใƒˆ as START!
df_qest_00_00.bclimdf_qest_00_01.bclimdf_qest_00_02.bclimdf_qest_00_03.bclimmission_00_03.bclimmission_00_04.bclimmission_00_07.bclimmission_00_08.bclim โœ“ translate quest completed messageใ‚ฏใ‚จใ‚นใƒˆ ๆˆๅŠŸ as YOUโ€ฆ WIN!
df_qest_01_00.bclimdf_qest_01_01.bclimdf_qest_01_02.bclimdf_qest_01_03.bclimmission_01_05.bclimmission_01_06.bclim โœ“ translate quest failed messageใ‚ฏใ‚จใ‚นใƒˆ ๅคฑๆ•— as YOUโ€ฆ LOSE
df_blank.bclim โœ“ translate quest lottery failใ–ใ‚“ใญใ‚“!! as Oh, Noโ€ฆ
df_treasure.bclimdf_get_efct.bclim โœ“ translate quest lottery winใŠใŸใ‹ใ‚‰GET!! as Main Prize!!
jdg_df_02.bclimjdg_df_03.bclimjdg_df_04.bclimjdg_df_05.bclim โœ“ translate battle drawใฒใใ‚ใ‘ as DRAW
jdg_df_06.bclim โœ“ translate battle winๅ‹้ ใ‚ใ‚Š! as !! We have a Victor !!
limited_ranking.bclimclass_ranking.bclim โœ“ translate ใƒซใƒผใƒซ้™ๅฎš ใƒใƒฃใƒฌใƒณใ‚ธใƒคใƒผใ‚บGP as Restricted Rule Challengers GPtranslate ใ‚ใ–ใ›ๆœ€ๅผท! ใƒžใ‚นใ‚ฟใƒผใ‚บGP as Aim for the top Masters GP
gp_result_01.bclimgp_result_02.bclimgp_result_03.bclim โœ“ translate ใ‚ใชใŸใŒๅ„ชๅ‹ใงใ™!! as You're the WINNER!!translate ไธŠไฝๅ…ฅ่ณžใ—ใพใ—ใŸ!! as You won a Top Prize!!translate ไธŠไฝๆ—ฅๆŒ‡ใ—ใฆ้ ‘ๅผตใฃใฆ!! as Don't give up!!
resident.bclim โœ“ translate ้…ไฟกไธญ as Transfertranslate ๅ‹Ÿ้›†ไธญ as Scout
ic_beginner.bclimic_no1.bclim โœ“ translate ๅˆๅฟƒ่€… as Beginnertranslate 1ไฝ as 1st
frame_014.bclytframe_019.bclyt โœ“ move text box from y=77.5 to y=77.0 for text to display correctlymove text box from x=-167.5 to x=-167.0 for text to display correctly
frame_009.bclytframe_010.bclytframe_011.bclytframe_050.bclytframe_052.bclytframe_055.bclyt โœ“ enlarge text boxes
frame_020.bclytframe_027.bclyt โœ“ modify column widthsand enlarge hometown text boxes
frame_043.bclyt โœ“ correct font scale to 15 x 18
frame_044.bclyt โœ“ correct font scale to 15 x 18and enlarge text boxes
frame_008.bclytframe_047.bclytframe_053.bclytweapon_status.bclyt โœ“ change font spacing to (0, 0)
frame_042.bclytframe_063.bclyt โœ“ change font spacing to (0, 0)and enlarge text boxes
frame_046.bclytframe_056.bclyt โœ“ increase margin by 2and enlarge text boxes
frame_054.bclyt โœ“ change font spacing to (0, 0),increase margin by 2and enlarge text boxes
frame_057.bclyt โœ“ increase margin by 2

NaviMap

[!NOTE] Only .bclim, .bclyt and .bclan files are listed, not .arc files. For more information read Editing .arc Files.

File Status Comment
Y_button_09.bclim โœ“ translate text
nm_place_out.bclim โœ“ translate leave location ๅค–ๅ‡บใ™ใ‚‹ as Leave
nm_place_00.bclimnm_place_01.bclimnm_place_02.bclimnm_place_03.bclim โœ“ translate locations for Desert Key
nm_place_00.bclimnm_place_01.bclimnm_place_02.bclimnm_place_03.bclim โœ“ translate locations for Water Key
nm_place_00.bclimnm_place_01.bclimnm_place_02.bclimnm_place_03.bclimnm_place_04.bclimnm_place_05.bclim โœ“ translate locations for Snow Key
nm_place_00.bclimnm_place_01.bclimnm_place_02.bclimnm_place_03.bclim โœ“ translate locations for Celestial Key
M_01.bclytM_04.bclytM_06.bclytM_11.bclytM_25.bclytM_26.bclyt โœ“ translate locations for Great Log
... ... ...