Gallery of Screencaps - IanSB/RGBtoHDMI GitHub Wiki
TODO add more screencaps
The converter has a screencap feature where a frame of the source can be saved as a png file and all the images below came from real hardware. If you click on the blue links to view the full size images and zoom to full screen on a 1080p HD monitor you will get exactly the same quality as the output of the converter in integer/sharp scaling mode.
BBC Micro:
BBC mode 0: images/gallery/bbc_mode0.png
BBC mode 2: images/gallery/bbc_mode2.png
BBC mode 7: images/gallery/bbc_mode7.png
BBC mode 2 with in band palette reprogramming: images/gallery/bbc_palette.png
Atom:
Atom Clear 4: 256x192 2 colours; Atom Software Archive images/gallery/atom1.png
Atom Clear 0: 32x16 text / 64x96 block graphics; Colour Test 1 from the archive images/gallery/atom2.png
Atom Clear 4a: 128x192 4 colours; Atomic Flappy Bird images/gallery/atom3.png
Atom Clear 4: 256x192 2 colours; 3D Plotting from Atomic Theory and Practice images/gallery/atom4.png
IBM PC:
PC EGA 320x200: images/gallery/egakeen.png
PC EGA 640x350 Text: images/gallery/egatext.png
PC CGA 640x200 with NTSC Artifact colours: images/gallery/keencga16.png
PC EGA+ 640x480: images/gallery/vga_win311.png
Amstrad CPC:
Bootscreen: images/gallery/amstrad.png
Demo1: images/gallery/amstrad2.png
Demo2: images/gallery/amstrad3.png
Spectrum +3: RGB output (Also Spectrum 128, +2 and +2A)
Boot screen: images/gallery/spectrumplus3.png
Test screen: images/gallery/spectrumplus3test.png
Spectrum 48K YUV output:
Test screen: (Note no bright colours except white unlike other Spectrums 128/+2/+2A/+3 above) images/gallery/spectrum48Ktest.png
Dragon 32:
Bootscreen: images/gallery/dragon32.png
Tandy Color Computer:
Bootscreen: images/gallery/tandycoco.png
Commodore 64: (Requires c0pperdragon YUV board + palette reprogram.
https://github.com/c0pperdragon/C64-Video-Enhancement
Available here:
https://videogameperfection.com/products/commodore-component-video/
Bootscreen: images/gallery/c64boot.png
Colours: images/gallery/c64palette.png
Game: images/gallery/c64way1.png
Game2: images/gallery/c64way2.png
Apple II:
Bootscreen: images/gallery/appleiiboot.png
NTSC Artifact Colours (Composite): images/gallery/appleiigraphics.png The 4 lines of text in mixed modes will have artifacts when using composite video
NTSC Artifact Colours (Apple IIc TTL or IIe internal pickup):
images/gallery/appleiigraphicsttl.png
The 4 lines of text in mixed modes will be clean when using the Apple IIc TTL interface
(The same signals are available internally on the Apple IIe)
Game1: images/gallery/appleiigame1.png
Game2: images/gallery/appleiigame2.png
Game3: images/gallery/appleiigame3.png
Game4 (Artifact quality set to sharp): images/gallery/appleiigame4.png
Apple IIGS:
Desktop: images/gallery/appleiigsdesk.png
Game: images/gallery/appleiigsgame.png
TI 99/4a: (Requires 4 level analog board with U7 fitted)
Bootscreen: images/gallery/ti99-4a.png
Game: images/gallery/ti99-4a-3.png
ZX80:
Test screen: images/gallery/zx80.png
ZX81:
Test screen: images/gallery/zx81.png
Tandy TRS80 Model 1 Level II:
Bootscreen: images/gallery/trs80boot.png
Acorn System 5 80 Column:
Bootscreen: images/gallery/System_5.png
UK101:
Bootscreen: images/gallery/uk101.png
32 Line Bootscreen: images/gallery/uk101-32.png
Commodore Amiga:
Interlaced Desktop: images/gallery/amiga1.png
Game1: images/gallery/amiga2.png
Game2: images/gallery/amiga3.png
Game3: images/gallery/amiga5.png
Atari ST / STE:
320x200 Desktop: images/gallery/atari1.png
640x200 Desktop: images/gallery/atari2.png
Hi Res mono Desktop: images/gallery/atari3.png
Commodore 128:
640x200 images/gallery/c128-80col.png
Sam Coupe:
Game1 images/gallery/samcoupegame1.png
Game2 images/gallery/samcoupegame2.png
Apple Lisa:
Boot1:
images/gallery/lisa1.png