Sprintplanning Nr. 3 - IP-2025/waves-of-the-fallen GitHub Wiki
Sprint Nr. 3
Goals
- working Multiplayer (local/online)
- enemy assets (sprites, weapons) for close range and ranger enemies
- animated movement and weapons
- different characters playable
- connection backend with game
- Health Bar for player, should also work in multiplayer
- finished wave -> reward gold for player (track in backend db the amount per player)
- if possible level up / unlock characters with gold
- map: create collision for obstetrical (trees) (character should move behind tree to give illusion of room)
- map: also should work with enemies
Fixes
- Multiplayer
- Refactor: Project-Structure, imports
Workflow: progress
after each wave you get gold with this gold you can buy new characters or upgrade the ones you have. Upgrade means the level increases. Level increase:
- higher health
- more damage
damage is calculated by a factor each weapon has a base damage. and the factor gets multiplied by that factor.