Sprintplanning Nr. 3 - IP-2025/waves-of-the-fallen GitHub Wiki

Sprint Nr. 3

Goals

  • working Multiplayer (local/online)
  • enemy assets (sprites, weapons) for close range and ranger enemies
    • animated movement and weapons
  • different characters playable
  • connection backend with game
  • Health Bar for player, should also work in multiplayer
  • finished wave -> reward gold for player (track in backend db the amount per player)
  • if possible level up / unlock characters with gold
  • map: create collision for obstetrical (trees) (character should move behind tree to give illusion of room)
  • map: also should work with enemies

Fixes

  • Multiplayer
  • Refactor: Project-Structure, imports

Workflow: progress

after each wave you get gold with this gold you can buy new characters or upgrade the ones you have. Upgrade means the level increases. Level increase:

  • higher health
  • more damage

damage is calculated by a factor each weapon has a base damage. and the factor gets multiplied by that factor.