Sprint 2 Week 1 - IP-2025/waves-of-the-fallen GitHub Wiki
Goal: Working Game Flow
Starting a Game, surviving Enemies until Death or Win (after 10 min)
Backend
- Starting Kubernetes Development
- Sync (Up/Download) of Characters & Game Progress
Client
- Including Login Flow in Client
- Sync (Up/Download) of Characters & Game Progress
- Implement at least two different Characters
- Saving Progress & Settings locally
- Bug: Enemy Sync
- Godot Testing?
- Wave Mechanic / Spawn Logic - lower prio
- Weapons? Assets?
Game Flow
- Menu: IP (Port hardcoded) eingeben => Lobby mit Start Button (Players visible in Lobby)
- Menu: Character Selection?
- Character Health / Damage / Death
- Enemies Health / Damage
- Game End: Timer / Death
To be finished
- ranged enemies - needs review
- mounted enemies => ticket
- map - minor changes, review
- animations - needs merging, needs review
- assets - minor changes, review
- enemy health - minor changes/merging, needs review
- create-main-menu - delete branch (already merged)
- cicd-to-game - needs merge
- stationary-enemy - delete branch (already implemented)