4. Concept Generation - I-Division-2021-2022-Even/Repo-15 GitHub Wiki
4.1 Establishing Functions
Table 1:List of identified functions.
Sl. no. | Functions |
---|---|
1 | Provide Compartment to store item |
2 | Provide puzzle |
3 | Give instructions of puzzle |
4 | Ask user to solve puzzle |
5 | Accept user input |
6 | Check the solution |
7 | Open the box automatically if the puzzle is solved |
8 | Alert the user when the box is open |
9 | Illuminate inside box on opening |
10 | Stop the puzzle after three attempts |
11 | Close and lock the box |
4.2 Function Tree
4.3 Functional Clustering
4.4 Sub Systems Identified
1.Casing
2.Puzzle solving unit
3.Open/Close mechanism
4.4 Establishing Means – Morphological Chart
Serial No. | Sub functions | Means 1 | Means 2 | Means 3 | Means 4 |
---|---|---|---|---|---|
1 | Provide compartment to store item | Stacked | Side ways | open lid | Add drawers |
2 | Sense item | IR sensor | ultrasonic sensor | Proximity sensor | |
3 | Alert user | with buzzer | with burglar alarm | beep sound | LED display |
4 | Ask user to solve puzzle | LCD display | |||
5 | Give Instructions of puzzle | LCD display | written instructions | ||
6 | Accept user input | with the help of keys | using joystick | using switches | using buttons |
7 | Check for right solution | Logical gates | |||
8 | Open the box if the puzzle is solved | top ways | sideways | Screw cap | slide compartment |
9 | Alert the user when the box is open | by illuminating light | by using buzzer | using burglar alarm | beep sound |
10 | Illuminate inside box on opening | using led lights | |||
11 | Stop the puzzle after three attempts | aurdino | |||
12 | Lock the box after closing | using gears | provide key | servo meter |
4.5 Generated Concepts
Design - 1-Lottery Box
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Design - 2-Guess the Number
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Design - 3-Temple Game
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Design - 4-Helix Jump
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