PLAYER MODEL - Hypnootize/m0rehud GitHub Wiki
3D MODEL
m0rehud features two different styles of 3D player model, specifically a version where the model faces forward and another where it faces the right side, if you are looking for a different variation you can manually edit it from resource/ui/hudplayerclass_base.res
.
The model can be repositioned by editing the "xpos"
and "ypos"
values of "ClassModelPanel"
as for the rotations and size you are looking to edit these parameters for each one of the TF2 classes:
"fov" "" // Model Size / Camera Zoom
"angles_x" "" // Forward-Back Rotation
"angles_y" "" // Angle at which the model aims
"angles_z" "" // Left-Right Rotation
"origin_x" "" // Model distance from the camera
"origin_y" "" // Move Left-Right
"origin_z" "" // Move Up-Down
2D MODEL
If instead you wish to re-enabled the 2D Player Model (which comes disabled by default) you are looking to edit the "alpha"
value of "PlayerStatusClassImage"
, it's normally "0"
but you can bring it back to "255"
to re-enabled the model!
In order to be visible instead of the 3D variant you will be required to use cl_hud_playerclass_use_playermodel 0
or simply disable the 3D Model from the customizations menu!