Race Generator Prefixes - Huw2k8/warsim GitHub Wiki
Here are all of Warsim's race generator prefixes split into Primary and Secondary. These prefixes effect gameplay and also can be stacked. The primary prefixes are used closest to the name of the race, for example (Secondary)(Primary)(Core race) would be something like Hermit Arch-Trolls, Reaving Fire Gnomes, Scaly Frost Orcs.
Explaining Prefixes
Each prefix is split into several bits of data as an example here is an actual prefix pulled from the file that contains them.
2.Paragon .0.15.1.3.1.2.1.0.21.its people are the paragon, the best of their kind
This is mostly numbers and some data but it's actually a complex breakdown of what makes this race prefix different to the others. The initial number '2' indicates that this is a secondary prefix which helps let the game know where to put it if a 2-prefix race is spawned.
Then of course is the name of the prefix followed by a space, then the 0 here is from an old irrelevant variable so this is often left blank. Then the next two numbers, in this case 15 and 1 are the battlescore modifiers, 15 and 1 mean that we are adding 15 to the total battlescore of the race, this is split with +15 battlescore to the middle tier unit, +7 Battlescore on the lower tier unit (half) and +30 Battlescore on the highest tier unit in their army (double).
The reason we can tell that the +15 is being added is by the number 1 that follows it, the number in this slot corresponds to a command, for battlescore we have the following:
- 1 means add the previous number to the battlescore
- 2 means take it away
- 3 means divide battlescore by it
- 4 means multiply battlescore by it
- 5 means set battlescore to previous number
Following that we have '3' and '1', these two numbers represent the population level of the race, ie how numerous they are and how many troops they gain per turn, 100 is the standard for humans so this number can be modified slightly, Paragons as we see get a little bonus of +3 to the population level, The rules for modifying population level follow the same commands as the above 5 used for battlescore.
Next we have the '2' and '1', these are our civilization variables, this tells us that a Paragon race will have +2 Civilization level, meaning they will be more diplomatic and intelligent. As a standard anything below 3 civilization level will be too savage to speak to. The rules for setting civ level are a little different to the two above as there are no multiplication or division powers:
- 1 means add to the civ level
- 2 means minus from the civ level
- 3 means set civ level to prev number
After this we have a number which in this case is '0' but can be either '1' or '2' indicating a set alignment, 1 being good and 2 being Evil. This just helps if the prefix would make the race evil, here we see Paragon has no real effect on alignment.
And finally the last variable is the bonus effect '21' in this case. There are many special race effects assigned to various numbers, 21 here means that this faction will have a higher concentration of elite level units and less of the lower tier ones, making their armies much stronger.
Primary Prefixes
Prefix Name | Strength Change | Pop Change | Civ Change | Alignment | Bonus Effect |
---|---|---|---|---|---|
Arch- | x3 Battlescore | +1 Civ Lvl | |||
Albino | -5 Battlescore | White Skin | |||
Action | +12 Battlescore | ||||
Arctic | +5 Battlescore | Blue Skin | |||
Autumn | |||||
Ash | |||||
Bog | |||||
Blood- | x2 Battlescore | Evil | Leaders always Hostile personality & Dark Red Skin, will be slightly less likely to accept peace | ||
Boulder | +4 Battlescore | ||||
Bogland | |||||
Battle | +35 Battlescore | will be slightly less likely to accept peace | |||
Bone | +5 Battlescore | Evil | White Skin | ||
Bush | Half Battlescore | Half Pop | Tiny Faces | ||
Bridge | -2 Battlescore | ||||
Combat | +34 Battlescore | will be slightly less likely to accept peace | |||
Chasm | +12 Battlescore | ||||
Cliff | +1 Battlescore | ||||
Cave | +5 Battlescore | ||||
Cavern | +10 Battlescore | ||||
Coast | |||||
Cove | +3 Battlescore | ||||
Clan | +12 Battlescore | ||||
Cloud | +2 Battlescore | ||||
Crater | +2 Battlescore | ||||
Clockwork | +10 Battlescore | INACTIVE CLOCKWORK CODE | |||
Canyon | |||||
Chaos | x2 Battlescore | Evil | Support the Demon Horde, will never accept peace offers | ||
Deep | +15 Battlescore | ||||
Dust | |||||
Desert | +7 Battlescore | -5 Population Level | |||
Dune | |||||
Ditch | -4 Battlescore | ||||
Day | |||||
Dark | +4 Battlescore | Evil | Leaders always Hostile personality, will be slightly less likely to accept peace | ||
Death | +50 Battlescore | Evil | 50/50 chance of spawning as demon supporters, Will never accept peace offers | ||
Dire | +36 Battlescore | ||||
Dusk | +2 Battlescore | ||||
Dawn | +5 Battlescore | ||||
Earthen | |||||
Elder | +15 Battlescore | +1 Civ Lvl | |||
Edge | +2 Battlescore | ||||
Flame | +12 Battlescore | Red Skin | |||
Fire | +13 Battlescore | Red Skin | |||
Frost | +5 Battlescore | Blue Skin | |||
Fog | +3 Battlescore | Light grey foggy background for character portraits | |||
Forest | |||||
Fungus | Dark Green | ||||
Greater | +15 Battlescore | ||||
Grassland | |||||
Glacial | Blue Skin | ||||
Gorge | +13 Battlescore | Half Population | |||
Golden | +20 Battlescore | Yellow Skin | |||
Garden | 3/ Battlescore | Half Population | Green Coloured Smaller Faces | ||
High | +5 Battlescore | +1 Civ Lvl | |||
Hell | +55 Battlescore | Lowest Civ Lvl | Evil | 50/50 chance of spawning as demon supporters, Extremely unlikely to accept peace | |
Hill | |||||
Hive | Tiny Faces | ||||
Hedge | -5 Battlescore | ||||
Highland | +3 Battlescore | ||||
Ice | +5 Battlescore | Blue Skin | |||
Island | |||||
Jungle | |||||
Lesser | -10 Battlescore | Tiny Faces | |||
Lava | +19 Battlescore | Light-Red Skin | |||
Lagoon | |||||
Low | -1 Civ Lvl | ||||
Lunar | |||||
Lightning | +11 Battlescore | Yellow Skin | |||
Light | Good | Much more likely to accept peace if you have 35+ public opinion | |||
Lake | |||||
Lowland | |||||
Mire | |||||
Mini | -35 Battlescore | +80 Population Level | Tiny Faces | ||
Marsh | +3 Battlescore | -2 Population Level | |||
Mountain | +12 Battlescore | ||||
Mine | +2 Battlescore | ||||
Mud | Brown Skin | ||||
Moon | +19 Battlescore | ||||
Magma | +19 Battlescore | Red Skin | |||
Mist | -9 Battlescore | ||||
Minor | +11 Battlescore | ||||
Metal | Dark Grey Skin | ||||
Nocturnal | +3 Battlescore | ||||
Night | +14 Battlescore | ||||
Nightfall | +14 Battlescore | ||||
Old | |||||
Ocean | Blue Skin | ||||
Omega | +22 Battlescore | -5 Population Level | |||
Plains | |||||
Plateau | +5 Battlescore | -1 Population Level | |||
Pond | -1 Battlescore | ||||
Pit | +10 Battlescore | -4 Population | -1 Civ Lvl | ||
Ravine | |||||
Rock | Dark Grey Skin | ||||
Subterranian | +12 Battlescore | ||||
Surface | |||||
Sun | +20 Battlescore | Yellow Skin | |||
Sunset | +16 Battlescore | ||||
Sunlight | +10 Battlescore | ||||
Stout | +3 Battlescore | Half Population | |||
Sand | |||||
Sea | |||||
Salt | -1 Battlescore | White Skin | |||
Shell | +10 Battlescore | ||||
Snow | +6 Battlescore | White Skin | |||
Space | +31 Battlescore | +2 Civ Lvl | Possible random event where the race gets in a ship and flies away forever, also gives them special leader name 'Stellar Captain' and for lords 'Sub Stellar Captain' | ||
Star | +30 Battlescore | +2 Civ Lvl | |||
Swamp | +5 Battlescore | -2 Civ Lvl | |||
Shore | |||||
Slime | Light Green Skin | ||||
Storm | +10 Battlescore | ||||
Summer | |||||
Spring | |||||
Spark | +6 Battlescore | ||||
Shadow | +10 Battlescore | Evil | Hides in shadow | ||
Shadow | +25 Battlescore | Evil | Made of shadow | ||
Solar | |||||
Stone | +30 Battlescore | Dark Grey Skin | |||
Stoneland | |||||
Tundra | |||||
Taiga | |||||
Tunnel | +10 Battlescore | ||||
Tropical | |||||
Trench | |||||
Tomb | |||||
Thunder | +10 Battlescore | ||||
Tideland | |||||
Tree | |||||
Treetop | |||||
Underworld | +15 Battlescore | Evil | will be much less likely to accept peace | ||
Underground | +2 Battlescore | ||||
Underpass | |||||
Volcanic | +34 Battlescore | Dark Red Skin | |||
Valley | +5 Battlescore | ||||
Void | +100 Battlescore | Pop Lvl Set to 5 | Civ Lvl Set to 7 | Evil | Has chance to spawn with a void gate kingdom building, if built then chance of the Void Army faction being spawned into the game |
Water | Blue Skin | ||||
Wasteland | +24 Battlescore | Half Pop | -1 Civ Lvl | ||
Wood | |||||
Woodland | |||||
Wetland | |||||
Winter |
Secondary Prefixes
Prefix Name | Strength Change | Pop Change | Civ Change | Alignment | Bonus Effect |
---|---|---|---|---|---|
Academic | +4 Civ Lvl | They will have a grand library location in their kingdoms locations menu | |||
Abyssal | x3 Battlescore | /2 Pop Lvl | -3 Civ Lvl | Evil | Leaders always Hostile personality, Extremely unlikely to accept peace |
Advanced | x2 Battlescore | x2 Pop Lvl | +1 Civ Lvl | ||
Ancient | x5 Battlescore | /4 Pop Lvl | |||
Ascended | x2 Battlescore | Civ Lvl set to 10 (Max) | Good | Leaders always Neutral personality | |
Aerial | |||||
Alpha | x2 Battlescore | +10 Pop Lvl | Has slightly bigger head | ||
Azure | +1 Battlescore | Blue Skin | |||
Arcane | +40 Battlescore | Holds Arcane Powers | |||
Arcane | +60 Battlescore | Holds Great Arcane Powers | |||
Aquatic | Blue Skin | ||||
Awoken | +12 Battlescore | /2 Pop Lvl | 50/50 chance of spawning as demon supporters | ||
Blind | -3 Battlescore | No Eyes on their faces | |||
Banished | -5 Battlescore | /2 Pop Lvl | |||
Breeding | -10 Battlescore | x5 Pop Lvl | |||
Brooding | -8 Battlescore | x4 Pop Lvl | |||
Beastly | +10 Battlescore | -2 Pop Lvl | -2 Civ Lvl | ||
Barbaric | +9 Battlescore | -2 Civ Lvl | |||
Brutish | +6 Battlescore | -1 Civ Lvl | Has slightly bigger head | ||
Berserk | +11 Battlescore | Civ Lvl set to 2 | will be slightly less likely to accept peace | ||
Behemoth | x12 Battlescore | /15 Pop Lvl | |||
Big-Eared | +1 Battlescore | ||||
Baby | /2 Battlescore | -1 Civ Lvl | Tiny Faces | ||
Blighted | -10 Battlescore | Evil | Date is set in the future where the civ will collapse and die completely leaving all their lands barren | ||
Black | +10 Battlescore | ||||
Blue | Blue Skin | ||||
Brown | Brown Skin | ||||
Bandit | +5 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Bronze | +9 Battlescore | Bronze Skin | |||
Colourful | +3 Battlescore | Skin colour changes at random to anything | |||
Crying | -10 Battlescore | Before battle when attacked they will cry, displaying a unique screen for them | |||
Chanting | +4 Battlescore | +1 Civ Lvl | Before battle when attacked they will chant, displaying a unique screen for them | ||
Cackling | +5 Battlescore | Before battle when attacked they will laugh, displayed a unique screen for them | |||
Cretinous | -10 Battlescore | Evil | |||
Corrupt | +2 Battlescore | Evil | Leaders always Hostile personality, will be much less likely to accept peace | ||
Crested | |||||
Cowardly | -15 Battlescore | Will be more likely to accept peace | |||
Childlike | Half Battlescore | -1 Civ Lvl | Tiny Faces | ||
Cold | +5 Battlescore | Blue Skin | |||
Common | |||||
Camouflage | +20 Battlescore | /2 Pop | Character portraits are invisible (unless special artifact is found which can help see ghosts and the invisible) | ||
Corsair | +7 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Colossal | 9x Battlescore | /10 Pop Lvl | |||
Cursed | Quarter Battlescore | Cursed to be weak, Date is set in the future where the civ will collapse and die completely leaving all their lands barren | |||
Cursed | Evil | Cursed to be evil, Date is set in the future where the civ will collapse and die completely leaving all their lands barren | |||
Cursed | Civ Lvl set to 1 | Cursed to be savage, Date is set in the future where the civ will collapse and die completely leaving all their lands barren | |||
Cruel | Evil | Leaders always Hostile personality, will be slightly less likely to accept peace | |||
Celibate | +2 Battlescore | /5 Pop Lvl | |||
Chaotic | 4x Battlescore | -1 Civ Lvl | Evil | Every turn randomise relation with all factions, will be less likely to accept peace | |
Confused | -3 Battlescore | Every turn forget and randomise realtions with all factions | |||
Conjoined | +5 Battlescore | Half Pop | Has Two-Heads | ||
Doomed | Date is set in the future where the civ will collapse and die completely leaving all their lands barren | ||||
Damned | -5 Battlescore | Date is set in the future where the civ will collapse and die completely leaving all their lands barren | |||
Dastardly | +4 Battlescore | Has ability to raid you like a bandit group | |||
Dirty | -2 Battlescore | Dark Yellow Skin | |||
Deformed | -5 Battlescore | Half Pop | -1 Civ Lvl | Faces missing a random part | |
Disfigured | -10 Battlescore | Faces missing a random part | |||
Dreaded | +35 Battlescore | -1 Civ Lvl | Evil | ||
Divine | +30 Battlescore | Good | |||
Deatheater | +5 Battlescore | Race gains +1 Battlescore per 100 kills in battle (this gets out of hand if left unchecked) | |||
Demonic | +60 Battlescore | Supports the demon horde with troops each turn | |||
Eldritch | x5 Battlescore | -5 Pop Lvl | Civ Lvl set to 1 | Evil | Four sets of eyes and three mouths and purple skin, Extremely unlikely to accept peace |
Elite | +40 Battlescore | Half Pop | Most of their units are of the best of their troop tree | ||
Ever-Young | Half Battlescore | -1 Civ Lvl | Tiny Faces | ||
Eyeless | -12 Battlescore | -10 Pop Lvl | No eye part on their face | ||
Eastern | |||||
Evil | +6 Battlescore | Evil | Leaders always Hostile personality, will be less likely to accept peace | ||
Free | INACTIVE ANTI-SLAVERY CODE & Will only accept peace with slavers if they give up all slaves | ||||
Free | +5 Battlescore | INACTIVE ANTI-SLAVERY CODE & Will only accept peace with slavers if they give up all slaves | |||
Faceless | People of this race have completely blank faces | ||||
Feral | +7 Battlescore | Civ Lvl set to 1 | |||
Frozen | -10 Battlescore | Half Pop | Head is frozen in ice in graphic | ||
Fake | 50/50 chance of spawning as demon supporters | ||||
Fertile | 3x Pop Lvl | ||||
Four-Eyed | +5 Battlescore | Has an additional eye section on head | |||
Freckled | |||||
Furious | +15 Battlescore | ||||
Fragile | Battlescore set to 5 | ||||
Great | +22 Battlescore | ||||
Grand | +21 Battlescore | ||||
Glowing | +5 Battlescore | ||||
Ghostly | +10 Battlescore | White Skin | |||
Goliath | 11x Battlescore | /15 Pop Lvl | |||
Gentle | -10 Battlescore | Will be more likely to accept peace | |||
Grey | Dark-Grey Skin | ||||
Green | Light-Green Skin | ||||
Gold | +12 Battlescore | Yellow Skin | |||
Grim | +5 Battlescore | Supports the demon horde with troops each turn | |||
Hairless | |||||
Happy | +5 Pop Lvl | Good | Leaders always Friendly personality, Much more likely to accept peace if you have 35+ public opinion | ||
Horned | +16 Battlescore | Pair of horns | |||
Horned | +19 Battlescore | Covered with horns | |||
Horned | +23 Battlescore | Covered with large horns | |||
Hulking | +10 Battlescore | Has slightly bigger head | |||
Hermit | -10 Battlescore | Half as much yearly income | |||
Harmless | Half Battlescore | Will be more likely to accept peace | |||
Holy | 2x Battlescore | +1 Civ Lvl | Good | Much more likely to accept peace if you have 35+ public opinion | |
Hollow | -10 Battlescore | Civ Lvl set to 2 | Evil | Leaders always Hostile personality | |
Inbred | Half Battlescore | Double Pop | -2 Civ Lvl | Faces missing a random part | |
Invincible | 9x Battlescore | Quarter Pop | |||
Immortal | 10x Battlescore | Quarter Pop | |||
Infected | Half Battlescore | ||||
Invisible | +3 Battlescore | Character portraits are invisible (unless special artifact is found which can help see ghosts and the invisible) | |||
Ivory | White Skin | ||||
Iron | +10 Battlescore | Light-Grey Skin | |||
Imperial | +8 Battlescore | ||||
Infernal | +5 Battlescore | Red Skin | |||
Juggernaut | x7 Battlescore | Quarter Pop | |||
Juvenile | Half Battlescore | -1 Civ Lvl | Tiny Faces | ||
Laughing | +2 Battlescore | Before battle when attacked they will laugh, displayed a unique screen for them | |||
Loremaster | +1 Battlescore | +2 Civ Lvl | They will have a grand library location in their kingdoms locations menu | ||
Longneck | Have an extra neck part | ||||
Longhead | +2 Battlescore | Has slightly bigger head | |||
Little | -3 Battlescore | Tiny Faces | |||
Legendary | 10x Battlescore | Half Pop | +4 Civ Lvl | ||
Lost | +6 Battlescore | ||||
Mad | -5 Pop Lvl | -1 Civ Lvl | Every turn randomise relation with all factions | ||
Majestic | +1 Battlescore | ||||
Mighty | Double Battlescore | ||||
Metal | +10 Battlescore | -5 Pop Lvl | Dark-Grey Skin | ||
Mutated | -6 Battlescore | Half Pop | -1 Civ Lvl | Faces missing a random part & Light-Green Skin | |
Magic | +50 Battlescore | +1 Civ Lvl | INACTIVE POWERFUL MAGIC CODE | ||
Magic | +30 Battlescore | +1 Civ Lvl | INACTIVE MAGIC CODE | ||
Mystic | +20 Battlescore | +1 Civ Lvl | INACTIVE MAGIC CODE | ||
Mouthless | -8 Battlescore | -1 Civ Lvl | Mouth part of face is removed | ||
Monstrous | 3x Battlescore | Half Pop | Civ Lvl set to 1 | Evil | Four sets of eyes and three mouths, will be much less likely to accept peace |
Marauding | +8 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Marauder | +8 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Mercantile | +1 Civ Lvl | Leaders always Mercantile personality | |||
Masked | +10 Battlescore | Race wears randomly generated masks (for class division) | |||
Masked | +15 Battlescore | Race wears randomly generated masks | |||
Many-Eyed | +7 Battlescore | Has two additional eye sections on head | |||
New | |||||
Nomadic | +3 Battlescore | ||||
Noseless | -3 Battlescore | Nose part of face removed | |||
Northwestern | |||||
Northeastern | |||||
Northern | |||||
Nightmare | 4x Battlescore | /3 Pop Lvl | Civ Lvl set to 1 | Evil | Four sets of eyes and three mouths and red skin, Extremely unlikely to accept peace |
Orange | Orange Skin | ||||
Psychotic | +21 Battlescore | -1 Civ Lvl | Evil | Every turn randomise relation with all factions, will be much less likely to accept peace | |
Purple | Purple Skin | ||||
Primal | +10 Battlescore | Civ Lvl set to 1 | |||
Primordial | |||||
Primitive | Civ Lvl set to 1 | ||||
Purging | +3 Battlescore | Evil | |||
Pygmy | -50 Battlescore | +100 Pop Lvl | Tiny Faces | ||
Pirate | +6 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Pillaging | +5 Battlescore | Evil | Has ability to raid you like a bandit group | ||
Paragon | +15 Battlescore | +3 Pop Lvl | +2 Civ Lvl | Most of their units are of the best of their troop tree | |
Pacifist | -10 Battlescore | Will never attack (will still defend), Will always accept peace offers | |||
Pale | White skin | ||||
Quiet | -5 Battlescore | ||||
Red | Red Skin | ||||
Resurrecting | -10 Battlescore | In battle their units can come back from the dead | |||
Resurrected | +4 Battlescore | ||||
Royal | +21 Battlescore | ||||
Rainbow | +3 Battlescore | Skin colour changes at random to anything | |||
Roving | +1 Battlescore | ||||
Rotting | -5 Battlescore | Evil | 50/50 chance of spawning as demon supporters | ||
Ransacking | +3 Battlescore | Has ability to raid you like a bandit group | |||
Rabid | +4 Battlescore | -3 Pop Lvl | Civ Lvl set to 1 | ||
Raiding | +6 Battlescore | Has ability to raid you like a bandit group | |||
Raider | +6 Battlescore | Has ability to raid you like a bandit group | |||
Reaving | +7 Battlescore | Has ability to raid you like a bandit group | |||
Reaver | +7 Battlescore | Has ability to raid you like a bandit group | |||
Soul | +8 Battlescore | ||||
Steel | +15 Battlescore | -6 Pop Lvl | Light-Grey Skin (Made of Steel) | ||
Steel | +2 Battlescore | Light-Grey Skin (extensive use of steel) | |||
Silver | +10 Battlescore | Light-Grey Skin | |||
Shrouded | +25 Battlescore | Dark-Grey smog around all character portraits of this race | |||
Stupid | -10 Battlescore | Leaders always Stupid personality | |||
Super | 3x Battlescore | Half Pop | |||
Short | -2 Battlescore | Tiny Heads | |||
Skeletal | Half Battlescore | Evil | 50/50 chance of spawning as demon supporters | ||
Sacred | +15 Battlescore | -20 Pop Lvl | |||
Souleater | +10 Battlescore | Half Pop | Evil | Race gains +1 Battlescore per 100 kills in battle (this gets out of hand if left unchecked) | |
Sparse | Quarter Pop | ||||
Silent | |||||
Spectral | +10 Battlescore | ||||
Seafaring | +1 Battlescore | ||||
Swarming | -50 Battlescore | +200 Pop lvl | |||
Supernatural | +28 Battlescore | ||||
Skinned | |||||
Strange | +2 Battlescore | Leaders always Strange personality | |||
Scaly | +2 Battlescore | ||||
Scrawny | 1/3rd Battlescore | Tiny Faces | |||
Sightless | -15 Battlescore | -10 Pop Lvl | No eye part on their face | ||
Striped | +3 Battlescore | ||||
Shamanist | +5 Battlescore | INACTIVE MAGIC CODE | |||
Sentinel | +26 Battlescore | -5 Pop Lvl | It's people protect a great and mighty artifact which you can capture if you destroy them yourself | ||
Southeastern | |||||
Southwestern | |||||
Stretch-Head | +5 Battlescore | They have strange and stretched out heads with duplicate facial features making weird and long stretched out heads | |||
Savage | +3 Battlescore | Civ lvl set to 1 | |||
Southern | |||||
Tusked | +18 Battlescore | ||||
Tall | +3 Battlescore | Has slightly bigger head | |||
Terestrial | |||||
Tormented | -5 Battlescore | ||||
Translucent | +1 Battlescore | Character portraits are invisible (unless special artifact is found which can help see ghosts and the invisible) | |||
Two-Headed | +10 Battlescore | Has Two-Heads | |||
Two-Headed Masked | +12 Battlescore | Has Two-Heads with procedurally generated masks on them | |||
Three-Headed | +50 Battlescore | Half Pop | Has Three-Heads | ||
Toothy | +1 Battlescore | Has a second tooth/mouth part in face generation | |||
Three-Headed Masked | +52 Battlescore | Half Pop | Has Three-Heads with procedurally generated masks on them | ||
Tattooed | +5 Battlescore | -1 Civ Lvl | (Tribal tattoos) | ||
Tattooed | +12 Battlescore | -1 Civ Lvl | (Ancient talismanic magical tattoos) INACTIVE MAGIC CODE | ||
Twin | +15 Battlescore | Half Pop | Has Two-Heads | ||
Thoughtless | -10 Battlescore | -1 Civ Lvl | Leaders always Stupid personality | ||
Titan | x10 Battlescore | /10 Pop Lvl | |||
Tribal | +3 Battlescore | Civ lvl set to 2 | |||
Three-Eyed | +25 Battlescore | ||||
Ugly | -2 Battlescore | Half Pop | Faces missing a random part | ||
Unborn | People of this race have completely blank faces | ||||
Ungovernable | -1 Civ Lvl | Every turn this race will get rid of its incumbent leader and replace them with a different leader who in turn will be removed the year following | |||
Undead | -10 Battlescore | Civ lvl set to 1 | Evil | Extremely unlikely to accept peace | |
Unholy | -5 Battlescore | Evil | |||
Vile | +2 Battlescore | -1 Civ Lvl | Evil | Leaders always Hostile personality, will be slightly less likely to accept peace | |
Violet | Purple Skin | ||||
Vicious | +29 Battlescore | -1 Civ Lvl | Evil | ||
Warborn | +18 Battlescore | +5 Pop Lvl | will be less likely to accept peace | ||
Weeping | -5 Battlescore | Before battle when attacked they will cry, displaying a unique screen for them | |||
White | White Skin | ||||
Wasting | -5 Battlescore | -5 Pop Lvl | Date is set in the future where the civ will collapse and die completely leaving all their lands barren & 1 in 3 chance of losing a territory per turn to a special wasting event, lost territory becomes barren and claimable by the player | ||
Winged | +15 Battlescore | ||||
Wandering | +2 Battlescore | ||||
Warped | Evil | Every turn randomise relation with all factions, will be much less likely to accept peace | |||
Warty | Evil | ||||
Weak | Half Battlescore | Will be more likely to accept peace | |||
Wise | +2 Battlescore | -2 Pop Lvl | +3 Civ Lvl | ||
Warrior | +19 Battlescore | will be less likely to accept peace | |||
Wild | Civ lvl set to 2 | ||||
Western | |||||
Wretched | +1 Battlescore | -1 Civ Lvl | Evil | Leaders always Hostile personality, will be slightly less likely to accept peace | |
Wraith | +25 Battlescore | Evil | Leaders always Hostile personality, Extremely unlikely to accept peace | ||
Yellow | Yellow Skin | ||||
Youthful | Half Battlescore | -1 Civ Lvl | Tiny Faces |