Tile object class - Hotride/OrionUO GitHub Wiki
Command format:
ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
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ReturnType - the return value of the function (void - the function returns nothing);
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NameSpace - the scope of the function;
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name - the name of the function;
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requiredParameters - required parameters;
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optionalParameters - optional parameters, the default value is indicated after the = sign
String tile.Graphic();
Result: graphic of tile image.
String tile.Color();
Result: tile color.
int tile.X();
Result: X-axis coordinate.
int tile.Y();
Result: Y-axis coordinate.
int tile.Z();
Result: Z-axis coordinate.
bool tile.Land();
Result: true if it is a terrain tile, false if it is static.
int64 tile.Flags();
Result: Tile flags (temporarily not used, always 0).