OptionsEN - Hotride/OrionUO GitHub Wiki

Description of client options

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Tab 1 (Sound and Music)

Tab 2 (Orion configuration)

Tab 3 (Language)

Tab 6 (Interface)

Tab 7 (Display)

Tab 8 (Reputation system)

Tab 9 (Miscellaneous)


Options tab 1 (Sound and Music)


Sound options

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  • Sound on/off - enable/disable sounds in the game.

  • Sound volume - sound volume in the game.


Music options

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  • Music on/off - enable/disable music in the game.

  • Music volume - volume of music in the game.

  • Play combat music - play battle music when switching to battle mode.


Sound filters

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  • Play footstep sounds - play footstep sounds

  • Play sounds in background - play sounds and music even when the window is not active

  • Disable bard music - turn off the sounds of bards

  • Disable crafting sounds - turn off crafting sounds

  • Disable spirit speak - turn off the sounds of the spirit speak

  • Disable pack sounds - turn off drag/drop items sounds

  • Disable various animal sounds - turn off animal sounds

  • Disable various monster sounds - turn off monster sounds

  • Stun sounds - play the sounds of the stun

  • Shar stun in party - send/receive information about the stun in the party


Options tab 2 (Orion configuration)


Display and configuration options

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  • No debug - do not display additional information (about the FPS and the selected tile)

  • FPS only - display only information about FPS (and ping, if the option is enabled)

  • Debugging - display information for the developer

  • Profiles - open gump of client profiles. Client profiles contain information about the location of common gumps, options, macros, skill groups, and counter gump items

  • Open global gumps configuration - open the gump of global settings for gumps. In it you can adjust the scale, transparency, options for grouping gumps, the reaction of a right-click on the gump

  • FPS rate - the desired number of FPS

  • Use V-Sync - use vertical sync

  • Reduce FPS when Orion window is inactive - reduce FPS in an inactive window to 4

  • Use scaling in game window - use scaling in the game window (scrolling the mouse wheel with the Ctrl key held down)


Animation options

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  • Standard characters animation delay - use standard delays for changing frames of character animations

  • Standard items animation delay - use standard delays for changing frames of item animations

  • Standard effects moving speed - use standard delays for moving game effects

  • Sallos effects moving speed - use the Sallos client algorithm to calculate delays for moving game effects

  • Flying animation - animate the flight of the gargoyle race (for new clients)


Character's status in world options

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  • Draw character's status in game window - draw the health of characters and the world

  • For humanoids only - only for humanoid creatures

  • Use custom charlist for statusbars - use a custom character list. whose health needs to be displayed

  • Open editor - open the editor of the user list of characters

  • No draw - do not draw status

  • Above character (Text) - draw status text over character

  • Under character (Line) - draw the status bar under the character

  • Always - always draw status

  • HP <> MaxHP - draw status only if health is not equal to maximum health

  • HP lower% - draw only if health is below a certain% of maximum

  • Notoriety settings button - open the Notoriety settings gump for which characters to draw status


Mobile effects options

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  • Hidden characters display mode - the mode of displaying characters in invisibility

  • Original - original mode

  • With alpha-blending, alpha - with transparency, user defined

  • With spectral color - with spectral color

  • With special spectral color - with special spectral color

  • Change hidden characters mode only for your person - change the mode only for yourself

  • Colorize characters by state - highlight characters in accordance with their state (if the server sent this information) - poisoned, in paralysis, in the stun

  • Draw aura under characters mode - aura display mode under the characters (color Notoriety)

  • Never - do not draw an aura

  • Only in war mode - only if war mode is on

  • Always - always draw an aura

  • Draw aura only if Ctrl pressed - draw aura only if the Ctrl key is pressed

  • Notoriety settings button - open the Notoriety settings gump for which characters to draw an aura


Map/items patches options

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  • Change trees to stumps - replace trees with stumps and hide foliage and extra branches (configured in the file Orion/OrionData/stumps.txt)

  • Marking cave tiles - marking of caves (configured in the file Orion/OrionData/cave.txt)

  • Hide vegetation - hide vegetation (configured in the file Orion/OrionData/vegetation.txt)

  • No fiels animation - disable field animation

  • Change animated fields to tiles - replace the animation of fields with tiles

  • No draw roofs - do not draw roofs


Target options

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  • Disable new targeting system - disable the new targeting system

  • Cancel new target system target on Shift+Esc only - cancel the target of the new target system only by Shift+Esc

  • Highlight target by tyle (netural, harmful, helpful) - highlight the sight in accordance with its type (if the server sent it, gray/red/blue)

  • No send targets to invalid statusbars - do not send targets to status bars without objects

  • Show target range - display the range to the tile over which the sight is located


Journal and text options

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  • Set the font for speech - set the font for speech

  • Chat need press 'Enter' to activate it - chat requires mandatory activation of pressing 'Enter'

  • Show console entry mode under game window - display the input mode selection gump under the game window

  • Combine the same system messages - combine the same messages if they arrived with an interval of less than 5 seconds

  • Highlight game console - highlight the text input field in the game window

  • Set the font for journal - set the font for journal messages

  • Convert journal ASCII-> Unicode - convert messages from ASCII to unicode

  • Show time in journal gump - display time in the journal

  • Enable legible journal - enable the option of a "readable" journal

  • Save journal to file - save the journal to a file

  • Set the font for system - set the font for the client system messages

  • Convert system ASCII-> Unicode - convert system messages from ASCII to unicode


Other options

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  • Smooth objects rendering - smooth rendering of objects (starting from completely transparent to opaque)

  • Smooth remove object's text - smooth removal of the text of objects

  • Draw helmets on shroud in the world - display helmets under shrouds on characters in the world

  • Process mouse clicks without focus - handle mouse clicks into the client window if the client is currently not active

  • Easy grab - enable the option of simplified raising of objects/pulling status bars

  • New transparent for foliage - enable the mode of a new illumination of tree crowns

  • Dont turn to combatant - prohibit auto-rotation to the enemy in battle

  • Check ping in game, timer in seconds - check ping to the server every few seconds (user-defined)

  • Move game window content - the mode of moving content in the game window (disabling binding to the game character)

  • Screenshot format - format for saving screenshots: BMP/PNG/TIFF/JPEG


Options tab 3 (Language)


Language

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  • Use Tool-tips - enable tooltips

  • Delay before Tool-tip appears - delay from hovering the mouse over an object - until a tooltip appears

  • Scale Tooltip popup window - the scale of the tooltip window

  • Tooltip alpha value - background transparency of the tooltip window

  • Color of Tool-tip text - color of tooltip text

  • Font for Tool-tips - select a font for tips


Options tab 6 (Interface)


Walking and pathfinding options

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  • Enable pathfinding with double-right-click - enable automatic path search when double-clicking with the right mouse button on a tile

  • Hold shift for enable pathfinding - automatic search for the path (with the option above enabled) by a single click on the tile while holding the Shift key

  • Your character will always run if this is checked - the character will always run

  • Block run while hidden - block the run in invisibility (with a high ping it may not work)

  • Clearing the way - clear the path in front of you, throwing objects for yourself (or in the backpack)

  • Drop in backpack - throw items in the backpack

  • Auto open doors - automatic door opening

  • Smooth open doors - smooth opening of doors (first the door opens, then a step packet is sent to the potentially open door)

  • Double click for open doors - use double click to open doors (relevant for Sphere)

  • Disable autowalking - disable the automatic movement of the character (hold the right mouse button, left-click, release the right mouse button)


Interface options

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  • Hold down TAB key for combat, instead of tapping it to toggle combat mode - hold down the tab to enter the battle mode

  • Gray out of range objects - color objects out of range of the client in gray

  • Hold shift for context menus - hold Shift to open server context menus


Object handles options

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  • Object handles - use tables with the names of objects in the world (while holding Ctrl + Shift)

  • Object handles display mode - tables display mode

  • Default - as in the original client

  • Custom - objects for which display plates are configured by the user

  • Mobiles + Corpses - only for animated creatures and corpses

  • Humans + Corpses - only for humanoid creatures and corpses

  • Items + Corpses - only for items and corpses

  • Mobiles only - for animate beings only

  • Humans only - only for humanoid creatures

  • Items only - only for items

  • Object handles always display - always display tables (without holding down a key combination)

  • Show hits on object handles - display the fill of the background of the tablets in accordance with the health % of the object


Item properties options

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  • Display item properties icon - use the object properties gump

  • Item properties display mode - object properties display mode

  • At icon - an icon is displayed, instead of which, after hovering over an object - a gump of object properties is displayed

  • Always up - always displays the object properties gump

  • Follow mouse - display the object properties gump near the mouse cursor

  • Single click - display the gump of object properties with a single click on the object


Backpack and container options

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  • Select character backpack style - character bag display style (only for clients of later versions)

  • Default - standard display style

  • Suede - suede style

  • Polar bear - polar bear skin style

  • Ghoul skin - ghoul style

  • Use gridded container gumps - use containers with a grid

  • All - use the grid for all containers except corpses and a character’s bag

  • Backpack - use the grid for the character’s backpack

  • Corpses - use the grid for corpses

  • Don’t fix items position in containers - do not fix the coordinates of items in containers

  • Double click for loot from corpses - move items to the backpack (or catchbag of the assistant) when double-clicking on them in the corpses. Containers open with double clicks, not loot

  • Enable large container gumps - Use large container gumps (only for later clients)


Options tab 7 (Display)


Display options

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  • Game play window size - the size of the game window (width and height in pixels)

  • Ajust how long speech remains in screen - how long the text will be displayed on the screen

  • Scale speech duration based on length - the time the text displays on the screen depends on the number of lines of text


Statusbar options

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  • Old style maximized statusbar - draw extended status bars in the old style

  • Original party statusbar gump - draw status bars of group members as regular status bars

  • Use Sallos style statusbars - use the style of Sallos client status bars

  • Remove statusbars without objects - remove status bars without objects

  • Don’t remove for party and friendly - do not remove the status bars of group members and friendly creatures

  • Anmated hp / mp / st lines is statusbar gumps - animated change of statusbar bars

  • Pull statusbars from the area - enable the ability to pull status bars from the selected area in the client

  • Notoriety settings button - open the Notoriety settings gump for which characters to pull status bars

  • Pull from creature - filter for pulling status bars from creatures

  • All - from all creatures

  • Humans only - only with humanoids

  • Ignore humans - from all but humanoids

  • Pull to position - position for pulled status bars

  • Left - in the left part of the game window

  • Right - on the right side of the game window

  • Follow mouse - under the mouse cursor


Gump options

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  • Lock gumps resizing + game window moving - block the ability to resize gumps and move the gump of the game window

  • Lock gumps moving - enable the ability to block the movement of gumps

  • Add paperdoll slots - draw slots in paperdoll

  • Scale images in slots - scaling images in the paperdoll slots

  • Offset interface windows rather than perfectly stacking them - automatically shift the opening position of new containers/paperdolls on the screen

  • Default interface windows offset - standard coordinates for opening containers/paperdolls on the screen (only if the option above is disabled)

  • Automatically arrange minimized windows - option not implemented

  • Disable menu bar - turn off the gump of the top menu

  • Display a world map immediately after entering the world - automatically display a world map after entering the world

  • Cast spells by one click - enable the ability to use spells with a single click on the icon

  • Contact with gumps only if 'Ctrl' pressed - interact with gumps only while holding 'Ctrl'

  • Only if mouse in game window - interact with gumps while holding 'Ctrl' only if the mouse is in the game window, for gumps outside the game window - standard interaction

  • Show counter gump - display the gump of the counter

  • Save gump position cache for each character - automatically save the position of the server’s gumps when exiting the game


Colors options

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  • Speech color - speech color

  • Emote color - color of emotions

  • Party message color - party message color

  • Chat channel message color - global chat message color

  • Guild message color - the color of the guild chat messages

  • Ignore guild message - ignore guild messages

  • Alliance message color - color of alliance chat messages

  • Ignore alliance message - ignore alliance messages

  • Dark nights - enable darker nights

  • Colored lighting - enable color lighting sources


Options tab 8 (Reputation system)


Reputation color options

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  • Innocent highlight color - color of innocent characters

  • Friendly guilds highlight color - color of friendly creatures

  • Someone that can be attacked highlight color - the color of neutral creatures that can be attacked

  • Criminal highlight color - crime color

  • Enemy highlight color - color of hostile creatures

  • Murderer highlight color - killer color


Action filters

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  • Query before performing criminal actions - display warnings for violent acts on innocent creatures

  • Block war on pets - block the attack on pets

  • Block war on party - block the attack on group members

  • Block war on friendly - block attack on friendly creatures


Options tab 9 (Miscellaneous)


Miscellaneous

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  • Show names of approaching players - display the names of new players on the screen

  • Use english item names - not implemented

  • Use circle of transparency - use the circle of transparency

  • Use light draw mode for circle of transparency - use a lightweight version of the transparency circle (implementation in Orion)

  • Set radius of transparency circle - radius of the transparency circle

  • Inform me when my skills improve this much (in tenths) - not implemented

  • Inform me when increases in strength, dexterity and intelligence - display information about changing character characteristics

  • Display all public houses contents - display all the contents of custom buildings before entering their territory

  • Cache this may houses on client - store the specified number of custom buildings in the client

  • Block dismount in war mode - prohibit getting down from a horse in battle mode

  • Open new corpses in range during combat - open new corpses within range in combat mode

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