Client macro object class - Hotride/OrionUO GitHub Wiki
Command format:
ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
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ReturnType - the return value of the function (void - the function returns nothing);
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NameSpace - the scope of the function;
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name - the name of the function;
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requiredParameters - required parameters;
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optionalParameters - optional parameters, the default value is indicated after the = sign
MacroObject Orion.CreateClientMacro('action', ['subAction']);
Creates a MacroObject instance with gives action and possible subactions.
Returns a MacroObject object.
-Example
//This creates a 'BandageSelf' client macro and instantly executes it.
Orion.CreateClientMacro('BandageSelf').Play(false, 1000);
void macro.AddAction('action', ['subAction']);
Add action entry to macros.
void macro.Play([waitWhileMacroPlaying=false], [delay=100500]);
Play macro in client.
Attention! Only 1 macro can be played in client at a time!
Multiple requests to play a macro while there's a macro already playing will cancel each other out. Last requested macro will be played.
waitWhileMacroPlaying - will wait if there's a macro already playing.
delay - delay to wait for current macro completion.