Object Definitions - HoraceAndTheSpider/Bloodwych-68k GitHub Wiki

Objects are defined via a number of tabled references.

Pocket Definitions [ObjectDefinitionsTable]

The label [ObjectDefinitionsTable] in the sourcecode, at BW439[???] and BEXT[$EF4A] respectively is used to give initial definitions for all 85 objects as they appear in the Champions Pockets.

This block of data is $154 bytes long, with 4 bytes per object

Icon/Byte 1 Colour/Byte 2 Name 1/Byte3 Name 2/Byte 4
2B 05 33 3D
Green Long Bow

The Object's Icon is determined according the the main Tile sheet, which is 20 tiles wide by 6 tiles tall. A full list of all available icons are detailed here: Icon List

The Colour data is used for recolouring of specific items. Graphics drawn whcih include colour 15 (shown by default as a dark purple) are able to be be recoloured for reuse - e.g. with Potions, Rings, Wands etc.

Details regard the Game Palette are here Game Palette

Floor Shape [ObjectFloorShapeTable]

The $55 (85) bytes contained at this point denote consecutively the object's shape as it appears on the floor.

# Shape # Shape # Shape
00 Potion 0A 1/2 Apple 14 Crossbow
01 Key 0B Bota 15 Bow
02 Coin 0C Ring 16 Arrows
03 Apple 0D Crystal 17 Staff
04 Biscuit 0E Gloves 18 Blade
05 Chicken 0F Permit 19 Armour
06 Body 10 Book 1A Large Shield
07 Bone 11 Small Shield
08 Wand 12 Sword
09 N'Egg 13 Axe

Floor Object Colour [ObjectColourSets]

The $55 (85) bytes contained at this point denote consecutively the object's colour set to be used as it appears on the floor. These are a pre-defined set of available palletes which are located in blocks of multiple bytes at [FloorObjectPalettes]

** section incomplete **

Available Colour Sets [FloorObjectPalettes]

Raw Graphic Data [FloorObjectShapeHeights] [FloorObjectGraphicOffsets]