Monster Data Structure (Live) - HoraceAndTheSpider/Bloodwych-68k GitHub Wiki
At the start of each dungeon/tower the Monster data is 'unpacked' from it's original per-Tower Data as described under the section Monster Data Structure
There are 16 digits which mark the number of monsters per tower at BW439 [$16B86] BEXT[$14EE6] [UnpackedMonsters:]
As raw data the first line can be found as:
0D 12 12 E9 03 00 00 00 00 19 00 69 FF FF FF FF
- Byte 00 - X Coordinate
- Byte 01 - Y Coordinate
- Byte 02 - Rotation / Space Occupied
- Byte 03 - / Action Countdown
- Byte 04 - Floor
- Byte 05 - 0
- Byte 06 - (Matches Level Below)
- Byte 07 - Level
- Byte 08 - HitPoints (Word Length)
- n/a
- Byte 0A - Type of Monster (Attack, Magic, Drone, Arc-Bolt)
- Byte 0B - Monster Form
- Byte 0C - 0
- Byte 0D - 0
- Byte 0E - 0
- Byte 0F - 0
In BEXT you will find this in the live memory address $14EE6