Monster Data Structure (Live) - HoraceAndTheSpider/Bloodwych-68k GitHub Wiki

At the start of each dungeon/tower the Monster data is 'unpacked' from it's original per-Tower Data as described under the section Monster Data Structure

There are 16 digits which mark the number of monsters per tower at BW439 [$16B86] BEXT[$14EE6] [UnpackedMonsters:]

As raw data the first line can be found as:

        0D 12 12 E9 03 00 00 00 00 19 00 69 FF FF FF FF
  • Byte 00 - X Coordinate
  • Byte 01 - Y Coordinate
  • Byte 02 - Rotation / Space Occupied
  • Byte 03 - / Action Countdown
  • Byte 04 - Floor
  • Byte 05 - 0
  • Byte 06 - (Matches Level Below)
  • Byte 07 - Level
  • Byte 08 - HitPoints (Word Length)
  • n/a
  • Byte 0A - Type of Monster (Attack, Magic, Drone, Arc-Bolt)
  • Byte 0B - Monster Form
  • Byte 0C - 0
  • Byte 0D - 0
  • Byte 0E - 0
  • Byte 0F - 0

In BEXT you will find this in the live memory address $14EE6