Monster Attack Spells - HoraceAndTheSpider/Bloodwych-68k GitHub Wiki
Monsters are able to cast from 16 spells in the following 'spellbook' stored at [MonsterAttackSpells] , address BEXT[1948] BW439[15C6]
| # | Spell | Spell ID |
|---|---|---|
| 00 | Missile | $0A |
| 01 | Missile | $0A |
| 02 | Fireball | $00 |
| 03 | Confuse | $8B |
| 04 | Confuse | $8B |
| 05 | Fireball | $00 |
| 06 | Wychwind | $01 |
| 07 | Spelltap | $8E |
| 08 | Disrupt | $83 |
| 09 | Spelltap | $8E |
| 0A | Spelltap | $8E |
| 0B | Arc Bolt | $8E |
| 0C | Arc Bolt | $8E |
| 0D | Wychwind | $01 |
| 0E | Fireball | $00 |
| 0F | Disrupt | $83 |
The 'Arc Bolt Machine' (as appears in the Dragon Tower of BW) is set to cast spell number $0B from this list permanently, in the routine [AttackType_ArcBoltMachine]
A list of the possible spells which can be cast can be found at Airbourne Spells