| InServer | Boolean | Is the player in the server? | Yes | 
| ID | Integer | The player's ID, used in the transformation struct | Yes | 
| Team | HQMTeam | The team that the player is on | No | 
| Name | String | The player's name | Yes | 
| Role | HQMRole | The role that the player is occupying | No | 
| LockoutTime | Integer | The amount of time in hundredths of a second that before the player can change team again | Yes | 
| StickAngle | Float | The angle of the player's stick. Ranges from -1 to 1 in increments of 0.25 | No | 
| Turning | Float | The direction the player is turning. -1 = Left, 1 = Right, 0 = not turning | No | 
| ForwardBack | Float | Whether the player is moving forwards (1), reversing (-1) or not moving (0) | No | 
| StickXRotation | Float | The rotation of the stick around the player (in radians). Ranges from -Pi / 2 to Pi / 2 | No | 
| StickYRotation | Float | The rotation of the stick away from the player (in radians) | No | 
| LegState | Integer | 1 = Jumping, 2 = Crouched, 16 = Stopped with Shift | No | 
| HeadXRotation | Float | The rotation of the player's head looking left or right | No | 
| HeadYRotation | Float | The rotation of the player's head looking up or down | No | 
| Goals | Integer | The number of goals that the player has scored | Yes | 
| Assists | Integer | The number of assists the player has got | Yes | 
| Position | HQMVector | The player's position | Yes | 
| SinRotation | Float | The Sine of the angle of the direction the player is facing | Yes | 
| CosRotation | Float | The Cosine of the angle of the direction the player is facing | Yes | 
| StickPosition | HQMVector | The position of the player's stick | Yes |