InServer |
Boolean |
Is the player in the server? |
Yes |
ID |
Integer |
The player's ID, used in the transformation struct |
Yes |
Team |
HQMTeam |
The team that the player is on |
No |
Name |
String |
The player's name |
Yes |
Role |
HQMRole |
The role that the player is occupying |
No |
LockoutTime |
Integer |
The amount of time in hundredths of a second that before the player can change team again |
Yes |
StickAngle |
Float |
The angle of the player's stick. Ranges from -1 to 1 in increments of 0.25 |
No |
Turning |
Float |
The direction the player is turning. -1 = Left, 1 = Right, 0 = not turning |
No |
ForwardBack |
Float |
Whether the player is moving forwards (1), reversing (-1) or not moving (0) |
No |
StickXRotation |
Float |
The rotation of the stick around the player (in radians). Ranges from -Pi / 2 to Pi / 2 |
No |
StickYRotation |
Float |
The rotation of the stick away from the player (in radians) |
No |
LegState |
Integer |
1 = Jumping, 2 = Crouched, 16 = Stopped with Shift |
No |
HeadXRotation |
Float |
The rotation of the player's head looking left or right |
No |
HeadYRotation |
Float |
The rotation of the player's head looking up or down |
No |
Goals |
Integer |
The number of goals that the player has scored |
Yes |
Assists |
Integer |
The number of assists the player has got |
Yes |
Position |
HQMVector |
The player's position |
Yes |
SinRotation |
Float |
The Sine of the angle of the direction the player is facing |
Yes |
CosRotation |
Float |
The Cosine of the angle of the direction the player is facing |
Yes |
StickPosition |
HQMVector |
The position of the player's stick |
Yes |