2. Design - Historn/Project-1 GitHub Wiki

Content

Background Story

From the ancient times of the Romans, the best athletes in the world have competed against each other trying to be the number one. Now, they will face head to head in an intense match demonstrating their throwing & sliding skills and using the best techniques to defeat their opponent.

Gameplay

Windjammers is an arcade sports game, in which the main objective of it is to win your opponent in a head-to-head flying disk match. The game features six different characters from six different countries and also six different courts to play on. To beat your opponent, you will have to put on the edge your best skills and techniques, such as throwing and sliding. If you are fast and strong enough, you'll become the world's best jammer.

Game structure

The game structure is organized similarly to tennis. Windjammers' matches are based on a best-of-three sets format. Every set lasts a maximum time of 60 seconds, but if the maximum score is reached, the set will finish automatically. The main score goal is to reach more than 11 points, which you can obtain in three different ways:

Scoring points format chart

Image Score Situation
2 points The flying disk isn't caught and it touches the floor. It will be a "Miss" point.
3 points The flying disk enters the yellow goal.
5 points The flying disk enters the red goal. This is the maximum score you can get from one throw due to its difficulty.

In case a set ends in a draw, each player will obtain a set point. And in case by the end of the third set, both players are tied, they will play the sudden death, in which the first player to score will become the winner of that match.

The game itself has two different "game modes". The first one is the local game, in which two persons can play at the same time and place. Each of them will have to choose one character. Once the game is finished, the game will finish and it will return to the main menu. Then we have the single-player mode, in which one player will be playing against the AI. In this game mode, the player will select the difficulty of the AI (easy/normal/MVS/hard), then the character he wants to play with, and finally, an opponent and court will be chosen randomly. Once the game is finished, if you have won the match, another opponent and court will be chosen randomly until you beat all the adversaries. If you lose the match though, you will be sent to the main menu.

Characters

As said before, this game contains six different characters from six different countries. Each of them is/was a professional athlete and depending on his skills and physique, he/she will have his/her strengths and weaknesses, which will be reflected in the speed and power when playing.

Characters chart

Image Name Nationality Description Special disk throw
Hiromi Mita Japanese Professional tennis player who is fast and agile. Difficulties when sliding. Fire Snake
Steve Miller British Old professional tennis player who is technically gifted and owns a nice dexterity and speed. The Sideburner
Jordi Costa Spanish Old professional football player who is incredibly multi-skilled. Rocket Diagonal
Loris Biaggi Italian Old Professional football goalkeeper who was the nÂş 1. Strong when blocking and shooting. Thunder Loop
Gary Scott American Old American football player. Quick and fearsome throw, but heavy and slow when moving. Missile Throw
Klauss Wessel German Ex-Olympic champion with a good slide skill but missing dexterity because of his impressive figure. Blitzkrieg

Check every character Speed & Power here.

Analysis of each court

Court 1: Beach

On each side, there are two different types of goals, one in a yellow color and the other in red color. The reason to explain this is that if you score in the yellow goal, you'll get 3 points, while if you score in the red one you'll get 5 points.

Check the collision layout here.

Court 2: Lawn

As with other courts, there are the same two types of goals: yellow (3 points) and red (5 points).

Check the collision layout here.

Court 3: Tiled

In this case, the 5 points goal is divided into two parts, one in each corner, while the 3 points goal is in the central part.

Check the collision layout here.

Court 4: Concrete

The goal distribution is the same as the previous court. One thing that makes this court very special is the two barriers that are in the central net. These barriers are almost a game-changer when playing because the flying disk rebounds when it touches them, which makes it difficult to predict the disk throw.

Check the collision layout here.

Court 5: Clay

The goal distribution is as in the first court, the 5 points goal is in the center and the 3 points goal is divided into two parts. In this court, there are as well two barriers in the central net. This time though they are very close one each other, which makes it even more difficult to predict the disk throw than before.

Check the collision layout here.

Court 6: Stadium

The goal distribution, in this case, is a little bit different from the previous one because the 5 points goal represented in red is also in the center but it is very small, so it will be more difficult to score in it, while in the 3 points goal will be easier because it takes up more space.

Check the collision layout here.

Controls

The controls are quite simple, you have a joystick at the left to move the character. On the right side, you have just 2 buttons (A & B), which are used to throw, block and toss the disk, and slide (w/ joystick).

Players: 1/2

Control: 8-way joystick

Buttons: 2


References

https://www.windjammers-france.fr/wiki/wiki-en/the-basics

https://gamefaqs.gamespot.com/arcade/564208-windjammers/faqs/10804

https://wiki.gbl.gg/w/Windjammers/Controls

https://en.wikipedia.org/wiki/Windjammers_(video_game)

https://www.flyingpowerdisc.com/

https://imgur.com/gallery/KHUCd


Previous | Next

Return Content

Return Home