7 20 2020 - Hexadoon/cult-game GitHub Wiki
What We Did Well
- Myrissa got much more efficient at making sprites, she got them done a lot faster
- Sammy also has gotten more efficient with using Slade and GZDoom Builder
- Figured out the problems we were having with implementing enemies into the game
What We Didn't Do Well
- Ryan underestimated the amount of time it would take to finish the city area of the level
- Because of the Doom Engine, it is hard to implement a charged attack
How We Can Improve
- Ryan will give reminders further in advance to meetings and responsibilities to make sure the team is on top of everything