Xml Example Unit Data - HeroesToolChest/HeroesDataParser GitHub Wiki

Game version: 2.46.1.75132

<Units>
    <AbathurEvolvedMonstrosity name="Evolved Monstrosity" hyperlinkId="AbathurEvolvedMonstrosity" innerRadius="0.375" radius="1" sight="9" speed="4" damageType="Summon">
    <Attributes>
      <Attribute>Summoned</Attribute>
    </Attributes>
    <Portraits>
      <TargetInfo>storm_ui_ingame_targetinfopanel_unit_abathur_monstrosity.png</TargetInfo>
      <Minimap>storm_ui_minimapicon_monstrosity.png</Minimap>
    </Portraits>
    <Life>
      <Amount scale="0.04">1350</Amount>
      <RegenRate scale="0">0</RegenRate>
    </Life>
    <Weapons>
      <AbathurEvolveMonstrosityWeapon range="2" period="1">
        <Damage scale="0.04">85</Damage>
      </AbathurEvolveMonstrosityWeapon>
      <AbathurEvolveMonstrosityWeaponMelee range="0.5" period="1">
        <Damage scale="0.04">85</Damage>
      </AbathurEvolveMonstrosityWeaponMelee>
    </Weapons>
    <Abilities>
      <Mount>
        <AbathurMonstrosityDeepTunnel buttonId="AbathurMonstrosityDeepTunnel" name="Deep Tunnel" abilityType="Z">
          <Icon>storm_ui_icon_abathur_mount.png</Icon>
          <CooldownTooltip>Cooldown: 80 seconds</CooldownTooltip>
          <ShortTooltip>Tunnel to a location.</ShortTooltip>
          <FullTooltip>Order your Evolved Monstrosity to quickly tunnel to a visible location</FullTooltip>
        </AbathurMonstrosityDeepTunnel>
      </Mount>
      <Action>
        <HeroGenericSummonedUnitSpecialCaseInteraction buttonId="SummonedUnitSpecialCaseInteraction" name="Summoned Unit Special Case Interaction" abilityType="Hold">
          <Icon>storm_temp_btn-ability-protoss-prismaticbeam-color.png</Icon>
        </HeroGenericSummonedUnitSpecialCaseInteraction>
      </Action>
    </Abilities>
  </AbathurEvolvedMonstrosity>
...
</Units>
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