Ramu.Utils.playsound - HermesPasser/Ramu GitHub Wiki

static bool Ramu.Utils.playSound(sound, volume = null)

Parameters

  • audio sound: Audio to be played.
  • float **volume **: Volume of the sound. (optional, default is null)

Return

bool: Return true if the gameObj is inside of the canvas and false if not.

Description

Play a sound.

Note: this method is deprecated, use Ramu.Audio instead.

You can test this snippet of code here.

let trainSnd = new Audio("https://hermespasser.github.io/p/ramu/losttrain/res/steam-train-whistle-daniel_simon.wav");
Ramu.Utils.playSound(trainSnd);