Features - Herbiie/ITC-Air-Land-Battle GitHub Wiki

ITC Air Land Battle Features

ITC Air Land Battle has several features currently implemented and some that are still planned. These features will allow for realistic but fun game play whereby a small team of infantry are supported by assets in a well-balanced manner, with plenty to do with or without air and artillery support for all involved.

Currently Implemented Features are:

  • Choice of faction in mission parameters (NATO/CTRG/AAF/CSAT/Custom)
  • Easy custom faction addition
  • Choice of time acceleration in mission parameters
  • System of Deployment Points allowing for the purchasing of assets and buildings of bases
  • Deploy-able Patrol Bases (PB) and Forward Operating Bases (FOB) that conduct presence patrols in local area, and can generate missions on request
  • Random attacks against PBs and FOBs in the form of mortar attacks or small-scale infantry attacks [Toggle in Parameters]
  • Counter Artillery Radar at all PBs and FOBs to give warning of mortar attacks (with ITC Land)
  • AI will send contact reports with map markers and a side chat message
  • AI patrols are tracked with map markers [Toggle in Parameters]
  • AI units have logical call signs relating to which PB or FOB they originate from [Toggle in Parameters]
  • Theatre headquarters from which assets and new bases can be requested from various staff officers
  • Arsenal crates at Theatre HQ and bases with faction-specific equipment
  • Secure-able towns that generate insurgent patrols if insecure [Density of patrols determined in parameters]
  • Dynamic Simulation to enhance mission performance [Distance determined in parameters]
  • Full blufor mission persistence, everything from player location to damage to vehicles will be saved, as well security situations in towns
  • Civilians, including village leaders that can be interacted with to generate missions for a specific town, discover the security situation in the town, or where the closest enemies are
  • A tiered weapon system, where you can upgrade what weapons are available in the arsenal crates
  • Host Nation police and military to take over patroling in secured towns
  • Individual XP called "allyness" that allows for more weapons or vehicles to be bought
  • FOB Attacks dependent on nearby security situation
  • Ability to close down patrol bases to recover some deployment points
  • A squad system, whereby players can easily join squads with other players. Squads are also lockable.
  • Voting for a commander is enabled, and the commander can request new vehicles and bases
  • Towns will be active or inactive depending on distance from players, in order to improve performance
  • A repair and refuelling station is available at the Theatre HQ
  • A supply helicopter system enables supplies and vehicles to be bought remotely at bases. The supplies or vehicles will be spawned at Theatre HQ and slingloaded to the base in real time.

Planned features are:

  • Squad management system, whereby squad leaders can select medics and engineers
  • Platoon management system, whereby the mission commander can delegate authority to request new vehicles or supplies to squad leaders
  • Squads will persist

Suggestions for further features are welcome but must be in keeping with the spirit of the mission.