ALB Core Features - Herbiie/ITC-Air-Land-Battle GitHub Wiki

ITC Air Land Battle's core features are:

  • Securing of towns
  • Deployment Points
  • Bases
  • Missions

Securing of towns

ITC Air Land Battle automatically finds map locations that are not military to set up as civilian towns. These towns are each assigned a number of points. How many points a town has defines it's current state.

There are five states that a town can be in:

  1. Insurgents in full control [Red]. Insurgents will generate lots of patrols and aggressively attack patrol bases and FOBs nearby. There will be a limited civilian presence in the area. No host nation forces presence.
  2. Strong insurgent presence [Orange]. Insurgents will generate patrols and attack patrol bases and FOBs nearby. There will be some civilians present in the area. No host nation forces presence.
  3. Moderate insurgent presence [Yellow]. Insurgents will generate patrols and attack patrol bases and FOBs nearby. There will be some civilians present in the area. Host nation police will patrol the area.
  4. Low insurgent presence [Green]. Insurgents will generate some patrols and occasionally attack patrol bases and FOBs nearby. There will be civilians present in the area. Host nation police and military will patrol the area.
  5. Host nation in full control [Blue]. No insurgents will patrol or attack patrols bases or FOBs. There will be civilians present in the area. Host nation police and military will patrol the area, and there will be a host nation military fob in the area.

Civilian deaths will have an impact on the town's state, even when caused by insurgents. Civilian deaths caused by friendly forces will have 4x the impact of those caused by insurgents, however.

Towns gain points if you successfully complete missions near them or kill insurgents near them, and lose points when players or friendly AI take casualties. Currently each of these events simply selects the closest town to alter the points of.

Planned features:

Rather than simply selecting the closest town, deaths of players and insurgents will have to be within a certain distance of a town to effect it. Crashing a helicopter or jet into the sea should not effect your faction's standing within a certain town, although it will effect the political will to support the operation - presented here as deployment points.

Deployment Points

Deployment points are the system by which new assets or bases are generated. They represent the political will to deploy troops and equipment to the theatre.

Deployment points are gained by completing missions and killing insurgents, and lost by players and friendly AI being killed. You can check how many deployment points your faction has using the ALB Actions menu on ACE Self Interact.

Deployment points can be spent at the theatre HQ on new assets or bases by talking to the various staff officers or theatre commander in the headquarters.

Civilian deaths will also reduce deployment points when caused by friendly forces, however not to the same extent as they will impact towns - no one back home really cares about foreigners getting killed...

Bases

There are two types of bases that can be deployed via the theatre commander at HQ, patrol bases (PBs) and Forward Operating Bases (FOBs).

Patrol Bases cost 100 deployment points and consist of a small base with a supply crate and a base commander. The base commander can be used to request supplies from theatre HQ (if you have a supply helicopter), purchase items with allyness, fast travel back to the Theatre HQ, or request missions. The patrol base has a small garrison and a single patrol. If FOB attacks are enabled, the patrol base will come under sporadic mortar or small arms fire, with the less secure the closest town, the more likely there are to be attacks. If ITC Land is enabled, the PB will be equipped with a counter battery radar and warning siren.

Forward Operating Bases cost 500 deployment points and consist of a larger base with a supply crate and a base commander. The FOB can carry out all of the functions of a patrol base, although it has three patrols rather than one, and the base commander can also be used to assign operations.

All bases have respawn points.

The supplycrates at OPs, PBs and FOBs are not be infinite and will require resupply. Resupply can be generated by the theatre G4 officer, and a box will be spawned at the HQ and has to be taken (via land or air) to the base. When it is close enough to the arsenal, an option will appear to 'Resupply Supply Crate' which will reset the supply crate and delete the resupply box.

Missions

There are currently 3 types of missions in ITC Air Land Battle:

  • Missions (Also known as Side Missions)
  • Operations
  • Reactive Missions

Missions and operations will be given randomly generated operation names, using the format of Operation ADJECTIVE ANIMAL, for example, Operation SNARLING SNAIL.

Missions are available at PB or FOB commanders. They are selected randomly from the following:

  • Destroy Outpost
  • Rescue Hostage
  • Find and Destroy Vehicle
  • Set up Vehicle Check Point
  • Defend Helicopter Crashsite
  • Destroy roadblock
  • Clear Area
  • Capture HVT

Completing missions will earn you 20 deployment points.

Operations are designed to be longer missions that will last a couple of hours. These should be the mainstay of community gameplay. Operations are available at FOBs, and are worth 50 deployment/town points.

Current operations are:

  • Destroy outposts

Reactive missions occur randomly at or near FOBs, with a 25% chance of a mission every half an hour. There is currently only 1 reactive mission, which is a large insurgent attack on an FOB. Successfully completing a reactive mission is worth 40 deployment/town points.

The varying types and random locations of missions and operations will hopefully keep them from becoming repetitive and boring, while the fluid nature of ALB should keep things interesting. You could have your whole community gathered round listening to a briefing when the mortar alarm goes off and you all have to scramble for cover while the barrage rains down about the base!