Systems - Herbertofury/Advent-of-Ascension GitHub Wiki

Home · Versions · Worlds · Systems · Progress

Systems guide · the complete gameplay chain

System Player experience What the complete project must preserve
Exploration & realm access Discover routes into distinct worlds Keys/portals, conditions, return travel and save-safe dimension identity
Skills & abilities Progress through actual activities XP, unlocks, formulas, display, commands and multiplayer authority
Combat & equipment Use each weapon family and fight varied enemies Damage rules, ammunition/resources, charge/reload, AI, effects and loot
Boss encounters Earn access, survive mechanics, receive rewards Summoning/arenas, phases, resets, multiplayer and repeatability
Economy & NPCs Trade, obtain specialist resources and interact Spawn conditions, profession/trade data, prices, inventories and persistence
Crafting & processing Turn discoveries into equipment/progression Recipes, tags, stations, fuels/input validation and automation semantics
World generation Explore recognizable realms and structures Biomes, features, structures, spawn tables, terrain and deterministic settings
Player presentation Understand state through the Advent GUI and feedback HUD, icons, bestiary/lore, sounds, particles, localization and accessibility
Saves & networking Return to an intact world and play with others IDs, NBT/components, synchronization, migration and restart behavior
Integrations Coexist with the intended modpack Exact dependency closure, optional-mod presence/absence and renderer behavior

Do not mistake a registry census for the game

A creature needs behavior, rendering, audio, drops and spawning. A weapon needs its damage/resource/animation loop. A realm needs a working travel and progression loop. The machine census helps find gaps, but cannot independently prove any of these chains.

What “ultimate” means here

The accepted historical union remains the minimum. Modern redesigns should improve presentation and behavior without silently deleting legacy identity or mechanics. New optional variants must be named and documented as project additions, not attributed to upstream. Every improvement is paired with compatibility and equivalent-work performance checks.

Use Content Specification as the detailed record contract and Roadmap for completion gates.


Research snapshot: 2026-10-15. Original documentation for the owner’s Enderloom project. Advent of Ascension is created by Tslat and its contributors. Official mod/source · Official wiki · Evidence and image credits. Source presence is not target runtime proof.