Skills and Progression - Herbertofury/Advent-of-Ascension GitHub Wiki

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Skills & player progression

Advent GUI reference

Upstream Advent GUI reference, hosted by the official community wiki. Tslat and wiki contributors credited. The image is illustrative of that source generation, not a current-build test.

Choose a checked walkthrough

Historical 1.12.2 / AoA 3.3.6

These guides explain the selected historical release. Read each guide’s limits before treating a retained definition as a working training action.

Topic Walkthrough covers
Training availability All 15 skill routes, inactive shrine and bounded Alchemy/Engineering audit
Minion abilities 22 companion comparisons, status effects, healing, utility interactions and movement limits
Creation 22 minion slabs, exact crafting links, summon costs, sacrifice XP and owner/lifespan limits
Expedition Sprint tick gates, selectable bonuses, fall multipliers and configuration interactions
Hunter 71 illustrated defaults, level and XP sorting, attack permission and separate drop eligibility
Butchery and Innervation Combat eligibility, temporary pickups, Rage, health and displayed-level XP
Runation Four-post layout, fourteen rune tiers, input preparation and practice warnings
Infusion crafting and enchanting 386 recipes, separate base slot, 37 enchantment families and actual XP defaults
Extraction Lava device, bowl recipes, success gate, 23 loot entries
Anima Plant eligibility, temporary stones, fragment growth and distinct XP formulas
Soul Tablets / Anima 17 tablet effects, recipes, Soul costs and ownership/reload limits
Foraging and Logging Break-action gates, 21 reward entries and the extra-log branch
Augury Inactive released shrine distinguished from retained definitions and older source
Hauling Rod recipe, catches, box rewards and Forge fishing-hook context
Infusion Eight Pixons, bowl requirements, harvest XP and whole-stack stone conversion
Skill Crystals and boxes 77 reward entries, lowest eligible skill selection and interactive planner

Plan a Skill Crystal target · Filter the historical tutorial library

Modern 1.21.1

Start with modern skill training, ability unlocks, and Skill Master / Archaic Token progression. Historical and modern Infusion Table pages describe different release systems; choose the page matching the game version.

Coverage remains open for historical skill systems without a checked training walkthrough. The source-family overview below is a declaration map, not a claim that every training action or cross-version restoration is finished.

Source-observed skill families

Skill 1.16.5 active declaration Modern active declaration Detailed acceptance focus
Alchemy No Yes Actual activity/XP/reward data and implementation; registration alone insufficient
Artifice No Yes Actual activity/XP/reward implementation and its historical relationship
Creation No Yes Summoning/creation semantics, ownership and persistence where implemented
Dexterity Yes Yes Movement-related activity accounting, XP and ability effects
Extraction Yes Yes Resource acquisition hooks, eligible blocks/actions and reward accounting
Farming Yes Yes Crop/activity conditions, reward rules and anti-duplicate handling
Faunamancy No Yes Creature interaction/sacrifice conditions in the inspected implementation
Hauling Yes Yes Fishing/activity rewards and progression state
Imbuing No Yes Real activity/XP/reward implementation beyond the registry entry
Innervation Yes Yes Combat contribution, kill credit and progression rewards

The inspected modern Alchemy, Artifice, Creation and Imbuing classes are thin constructors over the shared skill base. That is not enough to certify full gameplay; inspect their data, events and consumers. Other inspected classes expose specific event hooks. The shared base carries level/XP/cycle state and NBT/synchronization behavior. Keep server-authoritative state, client display and migration separate.

Historical systems must not disappear

Older names such as Expedition belong to a distinct historical design. The official removed-feature record places its removal in the 1.16.5-3.6 public-alpha transition. Do not assume Dexterity is a byte-for-byte replacement or discard earlier rewards simply because the names changed. Build an explicit old-skill → modern-skill/retained-variant mapping from the accepted source union.

Required detailed record

XP sources and eligibility; formulas and multipliers; level caps/cycles; unlock thresholds; ability effects; UI icons/tooltips; commands/configuration; death handling; save/restart; multiplayer sync; migration of old XP/levels; regression tests for duplicate rewards and invalid actions. Formula values must come from the selected release, not a mixed-era web table.

A visible skill icon is not a completed progression system. Each activity and unlock must be exercised in the target game.


Research snapshot: 2026-10-15. Original documentation for the owner’s Enderloom project. Advent of Ascension is created by Tslat and its contributors. Official mod/source · Official wiki · Evidence and image credits. Source presence is not target runtime proof.