Signs and Hanging Signs 1.21.1 - Herbertofury/Advent-of-Ascension GitHub Wiki
Signs and hanging signs · 1.21.1
15 world-model presentations across 12 block identities, using Baobab, Lucalus and Stranglewood. The two ceiling-hanging variants are states of the same block. These blank sign models complement their ordinary inventory icons.
Geometry is read symbolically from the official Minecraft 1.21.1 sign-layer factories; wood textures come from AoA 3.7.16.1. The AoA source registers vanilla sign block classes with its own wood types. No game or JVM was launched.
Baobab

Full-size views: Standing sign · Wall sign · Wall hanging sign · Ceiling · unattached · Ceiling · attached
Block IDs: aoa3:baobab_sign, aoa3:baobab_wall_sign, aoa3:baobab_hanging_sign, aoa3:baobab_wall_hanging_sign.
Lucalus

Full-size views: Standing sign · Wall sign · Wall hanging sign · Ceiling · unattached · Ceiling · attached
Block IDs: aoa3:lucalus_sign, aoa3:lucalus_wall_sign, aoa3:lucalus_hanging_sign, aoa3:lucalus_wall_hanging_sign.
Stranglewood

Full-size views: Standing sign · Wall sign · Wall hanging sign · Ceiling · unattached · Ceiling · attached
Block IDs: aoa3:stranglewood_sign, aoa3:stranglewood_wall_sign, aoa3:stranglewood_hanging_sign, aoa3:stranglewood_wall_hanging_sign.
Visibility rules and source evidence
- Standing signs show the stick; wall signs hide it.
- Wall hanging signs show the support plank and normal chains.
- Ceiling hanging signs hide the plank. The attached state selects the V-chain plane; the unattached state selects the normal chain parts.
- The source uses a no-cull cutout render type. The documentation adapter preserves opaque artwork from both coincident planar faces; otherwise transparent opposite UVs can make chains disappear. A synthetic red/blue cutout fixture was verified from both sides.
AoA sign group registrations · AoA wood types · Block registration · Factory hashes, official mapping provenance and cutout test
Wall forms intentionally have no separate inventory item in the inspected registration code; they use the corresponding ordinary/hanging item and drops. Missing inventory geometry for those block-only IDs is not itself a missing in-world appearance.
What these pictures do not certify
Each form is fitted to its own camera framing, so the sheet is not a world-scale comparison. Text, glow ink, orientation, waterlogging, interactions and game lighting are not reproduced. These are source-backed visual references, not in-game screenshots or proof of target-platform conversion. Source classes and artifact hashes are version-specific.
Vanilla model geometry: Mojang. AoA wood artwork and registrations: Tslat and contributors. Independent documentation rendering.