Roadmap - Herbertofury/Advent-of-Ascension GitHub Wiki
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Restoration roadmap
Phase 1 · Establish the accepted content union
Pin legacy and modern originals, enumerate all accepted features, identify same-ID redesigns, retain removed-feature candidates separately, and reconcile the current Enderloom session. Preserve original archives and the last known working artifact; avoid duplicate whole-project backups.
Phase 2 · Restore the primary target through Enderloom
Use shared semantic transformations and explicit project-specific rules with source fingerprints. Resolve mappings, loader APIs, registries, dependencies, rendering, networking, worldgen and persistence. Fix the earliest causal error. A generated tree manually edited until it compiles is not the final conversion product.
Phase 3 · Close gameplay chains
Prioritize complete loops: realm access → exploration → encounter → resource → equipment/skill progression → return/save. Then complete the remaining roster without placeholders. Verify client/dedicated/integrated behavior, optional integrations and changed resource packs.
Phase 4 · Prove the packaged game
Hash the actual JAR. Run packaged linkage checks, native client/server scenarios, full feature inventory, multiplayer, save/restart/migration and equivalent-work performance. Document failures without deleting features.
Phase 5 · Clean replay and supported matrix
Reproduce from original inputs in a clean generated workspace using the normal Studio controls. Only then expand to other accepted version/loader cells. Mark unsupported cells with exact blockers; do not equate architecture support with a working release.
Priority backlog
- Reconcile local worktree/accepted artifacts with the published progress ledger and scoped owner-local native/production evidence.
- Finish historical removed-content archaeology beyond the three censused source snapshots.
- Turn each world and boss into a version-specific detailed dossier with authentic images.
- Resolve same-name old/new mechanics and migration choices.
- Link every accepted feature to implementation, dependency and test evidence.
- Publish a verified primary candidate and its limitations.
- Complete clean replay and normal Enderloom install/rollback acceptance.
The backlog remains open until evidence closes it. Documentation completion is not mod completion.
Research snapshot: 2026-10-15. Original documentation for the owner’s Enderloom project. Advent of Ascension is created by Tslat and its contributors. Official mod/source · Official wiki · Evidence and image credits. Source presence is not target runtime proof.
Optional premium weapon overhaul
Every accepted weapon should have a reversible premium 3D presentation option, with polished animations and appropriate reload/recharge mechanics. Preserve original AoA behavior and require measured compatibility/performance evidence.
Design contract · Reference library · Unchecked implementation backlog
Evidence-backed implementation fixes
- Resolve and game-test the Coratee texture-path helper mismatch found in the official 1.20.1 artifact before treating its appearance as restored.