Reward Boxes and Skill Crystals 1.21.1 - Herbertofury/Advent-of-Ascension GitHub Wiki

Reward boxes and Skill Crystals ยท 1.21.1

Minecraft 1.21.1 / AoA 3.7.16.1. Rune Boxes, Shiny Boxes, Crystal Boxes, Gem Bags and Treasure Boxes have different reward tables. This guide shows all 53 entries across the five tables, explains rolls versus item counts, and helps you use Skill Crystals without mistaking their level threshold.

Five reward containers and their different numbers of reward types

Fishing Cage guide ยท Skill training ยท Loot Reference

Open a box safely

  1. Make room in your inventory and stand somewhere dropped overflow can be collected safely.
  2. Hold the box and use it. The server generates the matching gift-table loot and gives it through AoA's inventory helper.
  3. Outside Creative, the checked box-use methods consume one box, not the whole held stack.
  4. Inspect the result before opening more. Random rolls can repeat the same reward; a panel of possible items does not mean the box gives every pictured item.

The inventory helper attempts insertion and can drop overflow. This is not guaranteed protected storage in a full inventory. These are in-game items, and this guide concerns their shipped game rules only.

Where the inspected resources reference them

  • Rune Box and Shiny Box: both occur in the checked Fishing Cage catch table.
  • Crystal Box, Gem Bag and Treasure Box: referenced by the shipped water_default hauling-spawn pool.
  • Crystal Box, Shiny Box and Treasure Box: referenced by precasia_water.

The latter are AoA hauling-pool definitions, not a claim that an ordinary vanilla rod always uses them or that every listed reward is available at every skill level. Their entries have their own level, weight and luck parameters. Follow the target release's fishing equipment and pool-selection rules. This resource scan does not establish a guaranteed acquisition route or exclude code-generated sources.

Read rolls, weights and stack counts separately

  • A roll selects an entry from a pool.
  • A weight is relative to the other eligible entries, not a percentage by itself.
  • A count is how many items the selected entry awards.
  • Several rolls can select the same item. The final inventory can merge matching stacks.
  • All five inspected tables have zero bonus rolls. Pack changes and applicable loot modifiers can still change the final outcome.

Rune Box

One roll selects one of 14 equally weighted rune types, then awards 5โ€“10 of that rune. It does not award 5โ€“10 of every rune. Under this unmodified base pool, each type has a conditional 1/14 share.

Rune Box complete reward item reference

Selected reward Base weight Count per selected entry
Wind Rune 100 5โ€“10
Fire Rune 100 5โ€“10
Water Rune 100 5โ€“10
Wither Rune 100 5โ€“10
Energy Rune 100 5โ€“10
Lunar Rune 100 5โ€“10
Kinetic Rune 100 5โ€“10
Distortion Rune 100 5โ€“10
Poison Rune 100 5โ€“10
Strike Rune 100 5โ€“10
Power Rune 100 5โ€“10
Storm Rune 100 5โ€“10
Life Rune 100 5โ€“10
Compass Rune 100 5โ€“10

Shiny Box

The pool makes 2โ€“5 rolls. Each selected entry has a base count of one ingot. Repeated ingot types are possible.

Shiny Box complete reward item reference

Selected reward Base weight Count per selected entry
Iron Ingot 75 1
Gold Ingot 60 1
Netherite Ingot 55 1
Limonite Ingot 80 1
Shyrestone Ingot 10 1
Varsium Ingot 50 1
Mystite Ingot 35 1
Lyon Ingot 35 1
Ghoulish Ingot 20 1
Ghastly Ingot 20 1
Emberstone Ingot 50 1
Elecanium Ingot 20 1
Blazium Ingot 50 1
Baronyte Ingot 50 1
Skeletal Ingot 50 1
Lunar Ingot 20 1

Crystal Box

One roll selects one Skill Crystal. The weights total 460; Giant has weight 10, not a 10% chance. Read the use rules below before spending crystals.

Crystal Box complete reward item reference

Selected reward Base weight Count per selected entry
Giant Skill Crystal 10 1
Large Skill Crystal 40 1
Medium Skill Crystal 130 1
Small Skill Crystal 280 1

Gem Bag

The pool makes 1โ€“4 rolls, each awarding one selected gem/mineral item before modifiers. Four rolls do not guarantee four different types.

Gem Bag complete reward item reference

Selected reward Base weight Count per selected entry
Diamond 50 1
Emerald 35 1
Lapis Lazuli 85 1
Prismarine Crystals 70 1
Nether Quartz 75 1
Amethyst Shard 60 1
Jade 40 1

Treasure Box

One roll selects a reward entry. Several entries then choose a stack count. A Utopian armour entry awards its one listed piece, not the complete set.

Treasure Box complete reward item reference

Selected reward Base weight Count per selected entry
Copper Coin 75 4โ€“10
Silver Coin 50 1
Limonite Ingot 50 3โ€“7
Bottle o' Enchanting 30 3โ€“10
Magic Mending Compound 5 1โ€“3
Magic Repair Dust 10 1
Gold Coin 6 1
Diamond 10 2โ€“8
Utopian Helmet 5 1
Utopian Chestplate 5 1
Utopian Leggings 5 1
Utopian Boots 5 1

Skill Crystals: which skill receives the XP?

A Skill Crystal does not let you freely choose a skill in the inspected use path. It chooses the lowest-level eligible skill whose level is at least 15 and below 1,000. Skills below 15 are skipped, even if they are your absolute lowest skill.

Examples:

Your skill levels in the example Result
1 and 14 No eligible skill; the failure branch does not consume the crystal.
1, 15 and 30 The level-15 skill is selected, not level 1.
14, 80 and 16 The level-16 skill is selected.
999 and 1,000 The level-999 skill is selected.
All at 1,000 No eligible skill.

Equal eligible levels retain the first skill encountered by the source iteration. Do not promise an alphabetical tie-break or a stable player-controlled choice.

Crystal sizes

Crystal Source fraction of the selected level's XP requirement
Small 1/15, about 6.67%
Medium 1/12, about 8.33%
Large 1/8, 12.5%
Giant 1/4, 25%

The helper multiplies the XP requirement for the selected skill's current level by the fraction. This is not a fraction of the XP still missing from its progress bar, and it is not a fixed number of levels. The call requests XP-buff ignoring; the complete event/configuration path still matters when testing a modpack.

After the eligible-skill branch runs, one crystal is consumed unless the player has infinite materials. When no skill meets the threshold, a message is sent and that branch does not shrink the held stack. A crystal can therefore be saved until a skill reaches level 15.

Common misunderstandings

What happened Explanation
Rune Box gave only one rune type Its one roll selects a type; 5โ€“10 is that type's stack count.
Shiny Box produced repeated ingots Multiple rolls do not mean unique selections.
Crystal did not train my level-1 skill Below-15 skills are excluded from selection.
Treasure Box did not give an armour set Each Utopian piece is a separate entry in a one-roll pool.
My expected percentage did not match Base weight is not a percentage; count, rolls, eligibility and modifiers are separate.
Items landed on the ground Leave room for output; inventory overflow can be dropped by the helper.

Evidence and scope

Released tables and class evidence includes all five tables, selected method bytes, one-box consumption checks, four crystal denominator constants and six independent selection cases. Image provenance records the original overview and all five complete reward panels.

Primary pinned source: SkillCrystal and PlayerUtil. Static evidence and independent cases are not live-game drop-rate tests or certification of the private Enderloom build. AoA artwork and systems: Tslat and contributors; vanilla references: Mojang/Microsoft.